www.pudn.com > Spere.rar > OpenGL.h
#if !defined(__OPENGL_H__) #define __OPENGL_H__ //#include//#include #include "gl\gl.h" #include "gl\glu.h" class COpenGL { public: COpenGL(); ~COpenGL() { ; } // OpenGL initialization bool InitOpenGL(HWND hWnd); void DestroyOpenGL(); void OpenGLSize(int cx, int cy); // void SetOpenGLTimer(int); // void KillOpenGLTimer(int); void MouseMove(UINT nFlags, POINT point); void LButtonDown(POINT point) { m_bLButtonDown = TRUE; m_LDownPos = point; } void LButtonUp(POINT point) { m_bLButtonDown = false; } // raster font support // void RasterFont(); void PrintString(const char *str); void OpenGLRendering(); void DrawBorder(); void DrawAxis(); void DrawLegend(); // virtual void OpenGLDrawMap() = 0; // virtual void GDIDrawMap() = 0; virtual void OpenGLDrawBanner(); virtual void GDIDrawBanner(); // virtual void ColorLevel(float level); // virtual void DrawBox() {} // virtual void Legend(RECT& rt) {} // virtual void OpenMaps(unsigned int) {} // virtual void SaveMaps(unsigned int) {} bool LoadMarkerData(const char* FileName); HWND m_hWnd; HDC m_hDC; HGLRC m_hGLContext; GLuint m_nFontOffset; int m_nTimerSpeed; // Mouse bool m_bLButtonDown; bool m_bRButtonDown; bool m_bDrawNothing; POINT m_LDownPos; POINT m_RDownPos; HCURSOR m_CursorRotation; float m_fC; // For coordinate transform // Position, rotation ,scaling float m_fDY; float m_fAngleX; float m_fAngleY; float m_fAngleZ; float m_fDelta; int m_nD; bool m_bDraw; private: bool SetWindowPixelFormat(); bool CreateViewGLContext(); int m_nWidth; int m_nHeight; float m_fDV; }; #endif