www.pudn.com > RPort.rar > RPort.cpp


// RPort.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "RPort.h" 
#include "RPortDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CRPortApp 
 
BEGIN_MESSAGE_MAP(CRPortApp, CWinApp) 
	//{{AFX_MSG_MAP(CRPortApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CRPortApp construction 
 
CRPortApp::CRPortApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CRPortApp object 
 
CRPortApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CRPortApp initialization 
 
BOOL CRPortApp::InitInstance() 
{ 
	CString strTilte; 
	strTilte.LoadString(IDS_TITLE); 
 
	m_hMutex=CreateMutex(NULL,TRUE,strTilte); 
	if(m_hMutex) 
	{ 
		if(GetLastError()==ERROR_ALREADY_EXISTS) 
		{ 
			HWND hWnd = ::FindWindow(NULL, strTilte); 
			if(hWnd) 
			{ 
				::ShowWindow(hWnd, TRUE); 
				::SetForegroundWindow(hWnd); 
			} 
			return	FALSE; 
		} 
	} 
 
	if (!AfxSocketInit()) 
	{ 
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED); 
		return FALSE; 
	} 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
	CRPortDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
} 
 
int CRPortApp::ExitInstance()  
{ 
	if(m_hMutex) 
		ReleaseMutex(m_hMutex); 
	 
	return CWinApp::ExitInstance(); 
}