www.pudn.com > 3DMENUDEMO.zip > MENU.H
#include "mload.h" #define CURSOR_T 0 #define CURSOR_TRANSP_T 1 #define BORDER1_T 2 #define BORDER2_T 3 #define BORDER3_T 4 #define PYRAMID_T 6 #define CUBE_T 7 #define SPHERE_T 8 #define CBOX_T 9 #define SPINDLE_T 10 #define TORUS_T 11 #define LINE_T 12 #define QUIT_T 13 GLuint texture[14]; // ÎÆÀí int font_techno, font_alpine; // ×ÖÌå struct model models[7]; void InitMenu(); void doRedraw(HDC *hDC); void check_menu(int state, int x, int y, int ww, int wh, HWND hWnd);