www.pudn.com > 3DMENUDEMO.zip > MENU.H


#include "mload.h" 
 
#define CURSOR_T 0 
#define CURSOR_TRANSP_T 1 
#define BORDER1_T 2 
#define BORDER2_T 3 
#define BORDER3_T 4 
#define PYRAMID_T 6 
#define CUBE_T 7 
#define SPHERE_T 8 
#define CBOX_T 9 
#define SPINDLE_T 10 
#define TORUS_T 11 
#define LINE_T 12 
#define QUIT_T 13 
 
GLuint texture[14];					// ÎÆÀí 
int font_techno, font_alpine;		// ×ÖÌå 
struct model models[7]; 
 
void InitMenu(); 
void doRedraw(HDC *hDC); 
void check_menu(int state, int x, int y, int ww, int wh, HWND hWnd);