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// GLView.h : interface of the CGLView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLVIEW_H__B2996431_1A48_492F_87B8_D8E922845B95__INCLUDED_)
#define AFX_GLVIEW_H__B2996431_1A48_492F_87B8_D8E922845B95__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CGLView : public CView
{
protected: // create from serialization only
CGLView();
DECLARE_DYNCREATE(CGLView)
// Attributes
public:
CGLDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGLView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual void RenderScene();
virtual ~CGLView();
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CGLView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void GLInit();
void GLRelease();
void GLResize(int cx,int cy);
void GLSetupRC();
HGLRC m_hRC; //rendering context
HDC m_hDC; //device context
};
#ifndef _DEBUG // debug version in GLView.cpp
inline CGLDoc* CGLView::GetDocument()
{ return (CGLDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GLVIEW_H__B2996431_1A48_492F_87B8_D8E922845B95__INCLUDED_)