www.pudn.com > Chesswzq.rar > wzq.cpp


#include "wzq.hpp" 
#include "dim.hpp" 
#include "res/qp.hpp" 
#include "res/wzq_select.hpp" 
#include "res/qzb.hpp"  
#include "res/qzh.hpp"  
#include "res/dead.hpp"  
wzq::wzq() 
{	dcseted=false; } 
wzq::~wzq(){} 
/*___________________________________________________________________________________________*/ 
void wzq::Init(PaintDc* pdc)//设置DC 
{ 
dc =pdc; 
dcseted=true;  
Model=0;//人先 
AItype=2;//高级 
backable=0;//不悔其 
m_x=7; 
m_y=7; 
NewGame(); 
 
CONSX[0]=3; 
CONSX[1]=11; 
CONSX[2]=19; 
CONSX[3]=27; 
CONSX[4]=36; 
CONSX[5]=44; 
CONSX[6]=53; 
CONSX[7]=61; 
CONSX[8]=69; 
CONSX[9]=77; 
CONSX[10]=85; 
CONSX[11]=93; 
CONSX[12]=101; 
CONSX[13]=108; 
CONSX[14]=117; 
 
CONSY[0]=4; 
CONSY[1]=12; 
CONSY[2]=20; 
CONSY[3]=28; 
CONSY[4]=36; 
CONSY[5]=44; 
CONSY[6]=52; 
CONSY[7]=61; 
CONSY[8]=69; 
CONSY[9]=77; 
CONSY[10]=86; 
CONSY[11]=94; 
CONSY[12]=102; 
CONSY[13]=109; 
CONSY[14]=117; 
 
} 
void wzq::MovetoLeft() 
{ 
   m_x--; 
   if (m_x<0) m_x=14; 
 
} 
void wzq::MovetoRight() 
{ 
   m_x++; 
   if (m_x>14) m_x=0; 
 
} 
void wzq::MovetoDown() 
{ 
	m_y++; 
	if (m_y>14) m_y=0; 
 
} 
void wzq::MovetoUp() 
{ 
	m_y--; 
	if (m_y<0) m_y=14; 
 
} 
 
void wzq::DrawPos()//画当前位置 
{ 
	dc->DrawBitmap(CONSX[m_x],CONSY[m_y] , wzq_select );//mask 
} 
 
void wzq::DrawQZ(int nx,int ny,bool style)//画棋子 
{ 
if (dcseted==false)return; 
	if (nx>15||ny>15) return; 
		if (style )  
		{ 
			dc->DrawBitmap(CONSX[nx],CONSY[ny] , qzh );//黑 
		 
		} 
		else 
		{ 
			dc->DrawBitmap( CONSX[nx],CONSY[ny] , qzb );//白旗 
			 
		} 
} 
bool wzq::GetWinState() 
{ return (m_winRec.winner!=0);} 
/*___________________________________________________________________________________________*/ 
void wzq::NewGame()//新游戏 
{ 
	if (dcseted==false)return; 
	int i1=0; 
	int i2=0; 
	int i3=0; 
	int ix=0; 
	for(i1=0 ; i1<=14;i1++) 
	{ 
		for(i2=0 ; i2<=14;i2++) 
		{ 
		map[i1][i2]=0; 
			for(i3=0 ; i3<=3;i3++) 
			{ 
				user[i1][i2][i3]=255; 
				pc[i1][i2][i3]=255; 
 
			} 
		} 
	} 
	for (ix=0;ix<225;ix++)//清空纪录 
	{ 
		wzs[ix].used=false;  
	} 
	 
	m_winRec.winner=0;   
 
	nowd2 =0; 
	ReDraw(); 
	if (Model==1) 
	{ 
	userBd(7,7); 
	}  
} 
/*___________________________________________________________________________________________*/ 
void wzq::ReDraw()//重画 
{ 
	int i1=0 ; 
	int i2=0 ; 
	int ii=1 ; 
	if (!dcseted) return; 
 
	dc->DrawBitmap(0, 0,qp);//画棋盘 
 
	for(i1=0 ; i1<15;i1++)//画棋局 
	{ 
		for(i2=0 ; i2<15;i2++) 
		{ 
			if (map[i1][i2]==1){DrawQZ(i1,i2,false);}//白 
			else{if (map[i1][i2]==2){DrawQZ(i1,i2,true);}}	//黑 
		} 
	} 
	if (m_winRec.winner!=0)//画胜利旗帜 
	{ 
	int x1=m_winRec.nx1  , y1=m_winRec.ny1;  
	int xj,yj; 
		if(m_winRec.nx2-m_winRec.nx1>0)//直线或斜向 
		{ 
			xj=1; 
		} 
			else 
		{ 
			if (m_winRec.nx2-m_winRec.nx1==0) 
			{ 
				xj=0; 
			} 
			else 
			{ 
				xj=-1; 
			} 
 
		} 
		if(m_winRec.ny2-m_winRec.ny1>0) 
		{ 
			yj=1; 
		} 
			else 
		{ 
			if (m_winRec.ny2-m_winRec.ny1==0) 
			{ 
				yj=0; 
			} 
			else 
			{ 
				yj=-1; 
			} 
 
		} 
			if (m_winRec.winner!=0) 
			{ 
			for ( ii=1 ; ii<=5 ; ii++) 
			{ 
			dc->DrawBitmap(	CONSX[x1],CONSY[y1],dead); 
		 
			x1+=xj; 
			y1+=yj; 
			} 
			} 
	} 
DrawPos(); 
}   
 
/*___________________________________________________________________________________________*/ 
bool wzq::userAd(int nx,int ny)//黑色下子 
{ 
	if (!dcseted) return false; 
	if (map[nx][ny]==0) 
	{ 
	map[nx][ny]=1; 
	DrawQZ(nx,ny,false); 
	return true; 
	} 
	else  
	{ 
	return false; 
	} 
 
} 
/*___________________________________________________________________________________________*/ 
bool wzq::userBd(int nx,int ny)//白色下子 
{ 
	if (!dcseted) return false; 
	if (map[nx][ny]==0) 
	{ 
	map[nx][ny]=2; 
	DrawQZ(nx,ny,true); 
	return true; 
	} 
	else 
	{ 
	return false; 
	} 
 
} 
/*__________________________________________________________________________________________*/ 
bool wzq::bewinner2(bool style,int nx,int ny)//胜败 
{ 
	int tx1=0,tx2=0,ty1=0,ty2=0; 
	int yx1=0,yx2=0,yy1=0,yy2=0; 
	int st=(int)style+1; 
	int x1; 
			for ( x1=-5 ; x1<= 5 ; x1++) 
			{ 
				if (map[nx+x1][ny]==st) 
				{ 
					tx1++; 
					if (tx1==1)	yx1=x1; 
	 
						if (tx1>=5) 
						{ 
						return SetWinner(st,nx+yx1,nx+yx1+5,ny,ny); 
						} 
				} 
				else  
				{ 
					tx1=0; 
				} 
 
				if (map[nx][ny+x1]==st) 
				{ 
				ty1++; 
				if (ty1==1)	yy1=x1; 
				if (ty1>=5) 
						{ 
						return SetWinner(st,nx,nx,ny+yy1,ny+yy1+5); 
						} 
 
				} 
				else  
				{ 
					ty1=0; 
				} 
				if (map[nx+x1][ny+x1]==st) 
				{ 
					tx2++; 
					if (tx2==1)	yx2=x1; 
						if (tx2>=5) 
						{ 
						return SetWinner(st,nx+yx2,nx+yx2+5,ny+yx2,ny+yx2+5); 
						} 
				} 
				else 
				{ 
					tx2=0; 
				} 
				if (map[nx+x1][ny-x1]==st) 
				{ 
					ty2++; 
					if (ty2==1)	yy2=x1; 
						if (ty2>=5) 
						{ 
						return SetWinner(st,nx+yy2,nx+yy2+5,ny-yy2,ny-yy2-5); 
						} 
				} 
				else  
				{ 
					ty2=0; 
				} 
			} 
	return false; 
} 
bool wzq::SetWinner(int st,int x1,int x2,int y1,int y2) 
{ 
	m_winRec.winner =st; 
	m_winRec.nx1= x1; 
	m_winRec.nx2 =x2; 
	m_winRec.ny1 =y1; 
	m_winRec.ny2 =y2; 
	return true; 
} 
/*__________________________________________________________________________________________*/ 
bool wzq::downzi(/*int nx,int ny*/)//外部调用此函数下子 
{ 
int nx=m_x; 
int ny=m_y; 
bool turnback; 
if (nx<0||nx>14||ny<0||nx>14) return false; 
 
if (Model==2 ) 
{ 
	/*if (nturn==1) 
	{ 
		turnback=userAd(nx,ny); 
 
		bewinner2(false,nx,ny); 
		nturn =turnback?0:1; 
		setback(nx,ny,false); 
	} 
	else*/ 
	{ 
		turnback=userBd(nx,ny); 
		bewinner2(true,nx,ny); 
		//nturn =turnback?1:0; 
		setback(nx,ny,true); 
	} 
} 
else 
{ 
	if (Model==1) 
	{ 
		if (userAd(nx,ny)==false)return false; 
		bewinner2(false,nx,ny); 
		 
		CPoint aigo=wzq::AiGo(true); 
		setback(nx,ny,false); 
		userBd(aigo.x,aigo.y); 
		setback(aigo.x,aigo.y,true); 
		bewinner2(true,aigo.x,aigo.y); 
	 
	} 
	else 
	{ 
		if (Model==0)  
		{ 
			if (userBd(nx,ny)==false) return false; 
			bewinner2(true,nx,ny); 
			 
			CPoint aigo=AiGo(false); 
			setback(nx,ny,true); 
			userAd(aigo.x,aigo.y); 
			setback(aigo.x,aigo.y,false); 
			bewinner2(false,aigo.x,aigo.y); 
		 
		} 
 
}} 
return turnback; 
} 
 
/*__________________________________________________________________________________________*/ 
bool wzq::bejs(int nx,int ny) 
{ 
/*++此处添加禁手控制++*/ 
	//因为我不熟悉五子棋的规则,所以没有设置禁手 
return false; 
} 
/*__________________________________________________________________________________________*/ 
void wzq::fillin(bool color,bool player,bool type) 
{ 
	int ix,iy; 
	int im=0 ; 
	for (ix=0 ;ix<=14;ix++) 
	{ 
		for (iy=0 ;iy<=14;iy++) 
		{ 
			if (map[ix][iy]==0) 
			{ 
			 
				for ( im=0 ; im<=3 ; im++) 
				{ 
				  setqx(ix,iy,color,player,im,type); 
				} 
			} 
		} 
	} 
} 
/*__________________________________________________________________________________________*/ 
void wzq::setqx(int nx ,int ny,bool style,bool player,int st,bool type) 
{ 
	 
	bool ok=true; 
	int ia,ib; 
	int ix,iy; 
	int i2,i2j; 
	int tem1,tem2; 
	int x; 
	int i3; 
	int m1,m3; 
	int i; 
	int wx=nx,wy=ny,tem3=0; 
	switch (st) 
	{ 
	case 0: 
		i2=1,i2j=0;break; 
	case 1: 
		i2=0,i2j=1;break; 
	case 2: 
		i2=1,i2j=1;break; 
	case 3: 
		i2=1,i2j=-1;break; 
	} 
	unsigned char temp3[15]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; 
	unsigned char temp4[15]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; 
	begin: 
	if (map[wx][wy]!=0)return; 
	i3=0; 
	ix=i2; 
	iy=i2j; 
	ia=1,ib=1; 
//right==========================================================================================// 
	x=map[wx-ix][wy-iy]; 
	while(!(x!=(int)style+1||wx-ix<0||wy-iy<0)) 
	{ 
		ia++; 
		ix+=i2; 
		iy+=i2j; 
		x=map[wx-ix][wy-iy]; 
 
	}  
	ix=i2,iy=i2j; 
//left====================================================================================// 
	x=map[wx+ix][wy+iy]; 
	while(!(x!=(int)style+1||wx+ix>14||wy+iy>14)) 
	{ 
		ix+=i2; 
		iy+=i2j; 
		ib++;	 
		x=map[wx+ix][wy+iy]; 
	}  
//偏移=======================================================================================// 
	if (ib==1&&ia==1) 
	{ 
		if (tem3==0) 
		{ 
			wx+=i2,wy+=i2j; 
			tem3=1; 
			goto begin; 
		} 
		else 
		{ 
			if (tem3==1) 
			{ 
				wx-=i2*2,wy-=i2j*2; 
				tem3=2; 
				goto begin; 
			} 
			else 
			{ 
				if (tem3==2)return; 
			} 
		} 
		 
	} 
	ix=0,iy=0; 
	switch (st) 
	{ 
		case 0: 
			{ 
					m1=(ia!=1&&ib==1),m3=(ib!=1&&ia==1); 
				for(i=0; i<1+ia+ib;i++) 
				{ 
						tem1=wx-ia+ix-m1; 
						if (tem1<0||tem1>14){ix+=1;continue;} 
						x=map[tem1][wy]; 
						temp3[i3]=ntoc(x,type,style); 
						ix+=1; 
						i3++; 
				} 
				ix=0,i3=0; 
				for (i=0 ; i<1+ia+ib;i++) 
				{ 
						tem1=wx+ib-ix+m3; 
						if (tem1<0||tem1>14){ix+=1;continue;} 
						x=map[tem1][wy]; 
						temp4[i3]=ntoc(x,type,style); 
						ix+=1; 
						i3++; 
				} 
				break; 
			} 
		case 1: 
			{ 
				m1=(ia!=1&&ib==1),m3=(ib!=1&&ia==1); 
				for(i=0; i<1+ia+ib;i++) 
				{ 
						tem1=wy-ia+iy-m1; 
						if (tem1<0||tem1>14){iy+=1;continue;} 
						x=map[wx][tem1]; 
						temp3[i3]=ntoc(x,type,style); 
						iy+=1; 
						i3++; 
				} 
				iy=0,i3=0; 
				for (i=0 ; i<1+ia+ib;i++) 
				{ 
						tem1=wy+ib-iy+m3; 
						if (tem1<0||tem1>14){iy+=1;continue;} 
						x=map[wx][tem1]; 
						temp4[i3]=ntoc(x,type,style); 
						iy+=1; 
						i3++; 
				} 
				break; 
 
			} 
		break; 
		case 2: 
			{ 
			m1=(ia!=1&&ib==1),m3=(ib!=1&&ia==1); 
				for (i=0 ; i<1+ia+ib ; i++) 
				{ 
					tem1=wx-ia+ix-m1; 
					tem2=wy-ia+iy-m1; 
					if (tem1<0||tem1>14||tem2<0||tem2>14){ix+=1,iy+=1;continue;} 
					x=map[tem1][tem2]; 
					temp3[i3]=ntoc(x,type,style); 
					iy+=1; 
					ix+=1; 
					i3++; 
				} 
				iy=0,ix=0,i3=0; 
				for (i=0 ; i<1+ia+ib ; i++) 
				{ 
					tem1=wx+ib-ix+m3; 
					tem2=wy+ib-iy+m3; 
					if (tem1<0||tem1>14||tem2<0||tem2>14){ix+=1,iy+=1;continue;} 
					x=map[tem1][tem2]; 
					temp4[i3]=ntoc(x,type,style); 
					iy+=1; 
					ix+=1; 
					i3++; 
				} 
				 
		break; 
			} 
		case 3: 
			{ 
				m1=(ia!=1&&ib==1),m3=(ib!=1&&ia==1); 
				for (i=0 ; i<1+ia+ib ; i++) 
				{ 
					tem1=wx-ia+ix-m1; 
					tem2=wy+ia+iy+m1; 
					if (tem1<0||tem1>14||tem2<0||tem2>14){ix+=1,iy-=1;continue;} 
					x=map[tem1][tem2]; 
					temp3[i3]=ntoc(x,type,style); 
					iy-=1; 
					ix+=1; 
					i3++; 
				} 
				iy=0,ix=0,i3=0; 
				for (i=0 ; i<1+ia+ib ; i++) 
				{ 
					tem1=wx+ib-ix+m3; 
					tem2=wy-ib-iy-m3; 
					if (tem1<0||tem1>14||tem2<0||tem2>14){ix+=1,iy+=1;continue;} 
					x=map[tem1][tem2]; 
					temp4[i3]=ntoc(x,type,style); 
					iy-=1; 
					ix+=1; 
					i3++; 
				} 
 
				break; 
			} 
	}; 
//tj===================================================// 
if ( (strcmp("00H0",(const char *)&temp3[1])==0 || strcmp("00H0",(const char *)&temp4[1])==0 || strcmp("00H0",(const char *)&temp3[0])==0 || strcmp("00H0",(const char *)&temp4[0])==0)&&tem3!=0)return; 
if ( (strcmp("00B0",(const char *)&temp3[1])==0 || strcmp("00B0",(const char *)&temp4[1])==0 || strcmp("00B0",(const char *)&temp3[0])==0 || strcmp("00B0",(const char *)&temp4[0])==0)&&tem3!=0)return; 
if ( (strcmp("00HHHB",(const char *)&temp3[1])==0 || strcmp("00HHHB",(const char *)&temp4[1])==0 || strcmp("00HHHB",(const char *)&temp3[0])==0 || strcmp("00HHHB",(const char *)&temp4[0])==0)&&tem3!=0)return; 
 
/*++此处添加更多的屏蔽++*/ 
if (tem3==0) 
{for (i=0 ; i<=61 ; i++) 
	{ 
		if (strcmp(wds[i],(const char *)&temp3[1])==0||strcmp(wds[i],(const char *)&temp4[1])==0||strcmp(wds[i],(const char *)&temp3[0])==0||strcmp(wds[i],(const char *)&temp4[0])==0) 
		{ 
			if (player==false) 
			{ 
			pc[nx][ny][st]=i; 
			return; 
			}	 
			else 
			{ 
			user[nx][ny][st]=i; 
			return; 
			} 
		} 
	} 
} 
else 
{ 
for (i=0 ; i<=61 ; i++) 
	{ 
		if (strcmp(wds[i],(const char *)&temp3[0])==0||strcmp(wds[i],(const char *)&temp4[0])==0) 
		{ 
			if (player==false) 
			{ 
			pc[nx][ny][st]=i; 
			return; 
			}	 
			else 
			{ 
			user[nx][ny][st]=i; 
			return; 
			} 
		} 
	} 
} 
} 
/*__________________________________________________________________________________________*/ 
CPoint wzq::AiGo(bool color) 
{ 
	//CPoint turnback(-1,-1); 
	CPoint turnback; 
	turnback.x=-1; 
	turnback.y=-1; 
	clear(false); 
	fillin(color,false,true); 
	fillin(!color,false,false); 
	aitype2 =getaitype(); 
	unsigned char found=255; 
	int ix=0 ; 
	int iy=0 ; 
	int im=0 ; 
	for (ix=0 ;ix<=14;ix++) 
	{ 
		for ( iy=0 ;iy<=14;iy++) 
		{ 
			for ( im=0 ; im<=3 ; im++) 
			{ 
				if (pc[ix][iy][im]<=found) 
				{ 
				found=pc[ix][iy][im]; 
					turnback.x=ix,turnback.y=iy; 
				} 
			} 
		} 
	} 
	if (found<=23) 
	return turnback; 
	else 
	return getmax(color); 
} 
/*__________________________________________________________________________________________*/ 
void wzq::setall() 
{ 
	int ix=0 ; 
	int iy=0 ; 
	for ( ix=0 ;ix<=14;ix++) 
		{ 
			for ( iy=0 ;iy<=14;iy++) 
			{ 
				wzq::nicest2[ix][iy]=0;  
			} 
		} 
} 
/*____________________________________________________________________________________*/ 
char wzq::ntoc(char num,bool type,bool style) 
{ 
	if (num==0) 
	return '0'; 
	else 
	if (type==true) 
	{ 
		if (num==(int)style+1) 
		return 'H'; 
		else  
		return 'B'; 
	} 
	else 
	{ 
		if (num!=(int)style+1) 
		return 'H'; 
		else  
		return 'B'; 
	} 
} 
/*_____________________________________________________________________________________*/ 
void wzq::checkgo(int x,int y,bool color,int nu,int inx,int iny)  
{ 
	wzq::trygo[x][y]=(char)color+1; 
	clear(true); 
	fillin(color,true,true); 
	fillin(!color,true,false); 
	CPoint temp=getbg(true); 
	bool four1=false,four2=false,three1=false,three2=false; 
	bool four3=false,four4=false,three3=false,three4=false; 
	int i=0 ; 
	for ( i=0 ; i<=3 ; i++) 
	{ 
	if (user[temp.x][temp.y][i]>=3&&user[temp.x][temp.y][i]<=5) 
	{ 
		wzq::nicest2[inx][iny]=2;//lose  
		return; 
	} 
	else 
	{ 
		if (user[temp.x][temp.y][i]<3)//win 
		{ 
			wzq::nicest2[inx][iny]=1; 
			return; 
		} 
		else 
		{ 
			if (user[temp.x][temp.y][i]>=6&&user[temp.x][temp.y][i]<=14) 
			{ 
				if(four1==true)four2=true;else four1=true; 
			} 
			else 
			{ 
				if (user[temp.x][temp.y][i]>=15&&user[temp.x][temp.y][i]<=23) 
				{ 
						if(four3==true)four4=true;else four3=true; 
				} 
				else 
				{ 
					if (user[temp.x][temp.y][i]==24||user[temp.x][temp.y][i]==25) 
					{ 
							if(three1==true)three2=true;else three1=true; 
					} 
					else 
					{ 
						if (user[temp.x][temp.y][i]==26||user[temp.x][temp.y][i]==27) 
						{		 
							if(three3==true)three4=true;else three3=true; 
						} 
					} 
				} 
			} 
		} 
	} 
}/*++此处添加更多的胜败判断++*/ 
if (three1+three2+four1+four2>=2) 
{ 
	wzq::nicest2[inx][iny]=1;//lose 
	return; 
} 
else 
{ 
if (three3+three4+four3+four4>=2) 
{	wzq::nicest2[inx][iny]=2;//win 
	return; 
} 
} 
if (nu>=wzq::aitype2) 
{ 
	wzq::nicest2[inx][iny]=3; 
	return; 
} 
	int xxx=nu+1; 
	checkgo(temp.x ,temp.y ,!color,xxx,inx,iny); 
 
} 
/*_____________________________________________________________________________________*/ 
CPoint wzq::getmax(bool color) 
{ 
	CPoint turnback; 
	turnback.x=0; 
	turnback.y=0; 
	setall(); 
	begin: 
	bool x=0; 
	int fx=0,fy=1; 
	int ix=0 ; 
	int iy=0; 
	for ( ix=0 ;ix<=14;ix++) 
		{ 
		for ( iy=0;iy<=14;iy++) 
		{ 
			if (wzq::nicest2[ix][iy]==0) 
			{ 
			if (bj2(ix,iy,fx,fy,false)==true) 
			fx=ix,fy=iy,x=1; 
			} 
		}	 
	} 
	//找最大 
	//if (x==-1){turnback.x=7,turnback.y=7;return turnback;}//如果第一步返回7,7 
	if (x==0) 
	{x=0; 
	for ( ix=0 ;ix<=14;ix++) 
	{ 
		for ( iy=0 ;iy<=14;iy++) 
		{ 
			if (wzq::nicest2[ix][iy]!=1/*不输*/) 
			{ 
			if (bj2(ix,iy,turnback.x,turnback.y,false)==true)turnback.x=ix,turnback.y=iy,x=1; 
			} 
		} 
	} 
	if (x==0) 
	{x=0; 
		for ( ix=0 ;ix<=14;ix++) 
		{ 
			for ( iy=0 ;iy<=14;iy++) 
			{ 
				if (bj2(ix,iy,turnback.x,turnback.y,false)==true)turnback.x=ix,turnback.y=iy,x=1; 
			} 
		} 
	} 
	if (x==0)turnback.x =7,turnback.y =7; 
	return turnback; 
	}//找完 
	for (ix=0 ;ix<=14;ix++) 
	{ 
		for ( iy=0 ;iy<=14;iy++) 
		{ 
			wzq::trygo[ix][iy]=wzq::map[ix][iy]; 
		} 
	} 
	//填 
	wzq::checkgo(fx,fy, color,1,fx,fy); 
	//预测 
	if (nicest2[fx][fy]==2)//win 
	{ 
	turnback.x=fx,turnback.y=fy; 
	return turnback; 
	} 
	else 
	{ 
	goto begin;//重来一次 
	} 
	//判断 
} 
/*_____________________________________________________________________________________*/ 
CPoint wzq::getbg(bool style ) 
{ 
	CPoint turnback; 
	int ix=0 ; 
	int iy=0 ; 
	int ix1=0,iy1=0; 
		for ( ix=0 ;ix<=14;ix++) 
		{ 
			for ( iy=0 ;iy<=14;iy++) 
			{ 
				if (bj2(ix,iy,ix1,iy1,style)==true) 
				{ 
				ix1=ix,iy1=iy; 
				} 
			} 
		} 
	turnback.x=ix1; 
	turnback.y=iy1; 
	return turnback; 
} 
/*_____________________________________________________________________________________*/ 
bool wzq::bj2(int x1,int y1,int x2,int y2,bool style) 
{ 
	unsigned char a[4]; 
	unsigned char b[4]; 
	unsigned char temp1; 
	int i; 
	int i2=0 ; 
	if (style==false) 
	{ 
		for (i=0 ; i<=3 ;i++) 
		{a[i]=1; 
		a[i]=pc[x1][y1][i]; 
		b[i]=pc[x2][y2][i]; 
		} 
	} 
	else 
	{ 
		for (i=0 ; i<=3 ;i++) 
		{a[i]=1; 
		a[i]=user[x1][y1][i]; 
		b[i]=user[x2][y2][i]; 
		} 
 
	} 
//... 
 
	for (i=0 ; i<=3 ; i++) 
	{ 
		for ( i2=0 ; i2<=2-i; i2++) 
		{ 
			if (a[i2]>a[i2+1]) 
			{ 
				temp1=a[i2]; 
				a[i2]=a[i2+1]; 
				a[i2+1]=temp1; 
			} 
			if (b[i2]>b[i2+1]) 
			{ 
				temp1=b[i2]; 
				b[i2]=b[i2+1]; 
				b[i2+1]=temp1; 
			} 
		} 
	} 
//冒泡排序 
	for (i=0 ; i<=3 ; i++) 
	{ 
		if (a[i]b[i]) 
			{ 
			return false; 
			} 
		} 
	} 
return false; 
} 
void wzq::clear(bool style) 
{ 
	int ix,iy; 
	int im=0 ; 
	if (style==false) 
	for ( ix=0 ;ix<=14;ix++) 
	{ 
	for (iy=0 ;iy<=14;iy++) 
	{ 
			for ( im=0 ; im<=3 ; im++) 
			{ 
				wzq::pc[ix][iy][im]=255;  
			} 
	} 
	} 
	else 
	{ 
	for (ix=0 ;ix<=14;ix++) 
	{ 
	for (iy=0 ;iy<=14;iy++) 
	{ 
			for ( im=0 ; im<=3 ; im++) 
			{ 
				wzq::user[ix][iy][im]=255;  
			} 
	} 
	} 
 
	} 
} 
int wzq::getaitype() 
{ 
	if (wzq::AItype==0) 
	return 6; 
	else 
	if (wzq::AItype==1) 
	return 10; 
	else 
	if (wzq::AItype==2 ) 
	return 20; 
	else 
		return 10; 
} 
void wzq::setback(int nx,int ny,bool style) 
{ 
	wzs[wzq::nowd2].used=true; 
	wzs[wzq::nowd2].color=style; 
	wzs[wzq::nowd2].ix =nx; 
	wzs[wzq::nowd2].iy =ny; 
	nowd2++;  
}