www.pudn.com > ChatRoom.zip > ServerSocket.cpp


// ServerSocket.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "Example2_ChatRoom.h" 
#include "ServerSocket.h" 
#include "Example2_ChatRoomDlg.h" 
 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CServerSocket 
 
CServerSocket::CServerSocket() 
{ 
} 
 
CServerSocket::~CServerSocket() 
{ 
} 
 
 
// Do not edit the following lines, which are needed by ClassWizard. 
#if 0 
BEGIN_MESSAGE_MAP(CServerSocket, CSocket) 
	//{{AFX_MSG_MAP(CServerSocket) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
#endif	// 0 
 
///////////////////////////////////////////////////////////////////////////// 
// CServerSocket member functions 
 
BOOL CServerSocket::Init(UINT port, CExample2_ChatRoomDlg* dlg) 
{ 
	m_uPort=port; 
	m_dlg=dlg; 
	if(Create(m_uPort)==FALSE) 
	{ 
		AfxMessageBox(CClientSocket::ErrorReason(GetLastError())); 
		return FALSE; 
	} 
	if(Listen()==FALSE) 
	{ 
		AfxMessageBox(CClientSocket::ErrorReason(GetLastError())); 
		return FALSE; 
	} 
	m_dlg->SetDlgItemText(IDC_SHOWTEXT,"Server Has Been Set OK!"); 
	return TRUE; 
} 
 
void CServerSocket::OnAccept(int nErrorCode)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	m_dlg->ProcessPendingAccept(); 
	CSocket::OnAccept(nErrorCode); 
}