www.pudn.com > RealPlayer.rar > RealPlayerDlg.h


// RealPlayerDlg.h : header file 
// 
//{{AFX_INCLUDES() 
#include "realaudio.h" 
//}}AFX_INCLUDES 
 
#if !defined(AFX_REALPLAYERDLG_H__06749B66_C527_40BF_8DDF_D141DB8DC252__INCLUDED_) 
#define AFX_REALPLAYERDLG_H__06749B66_C527_40BF_8DDF_D141DB8DC252__INCLUDED_ 
 
#include "realaudio.h"	// Added by ClassView 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
///////////////////////////////////////////////////////////////////////////// 
// CRealPlayerDlg dialog 
 
class CRealPlayerDlg : public CDialog 
{ 
// Construction 
public: 
	CRealPlayerDlg(CWnd* pParent = NULL);	// standard constructor 
 
// Dialog Data 
	//{{AFX_DATA(CRealPlayerDlg) 
	enum { IDD = IDD_REALPLAYER_DIALOG }; 
	CRealAudio	m_realPlayer; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CRealPlayerDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	HICON m_hIcon; 
 
	// Generated message map functions 
	//{{AFX_MSG(CRealPlayerDlg) 
	virtual BOOL OnInitDialog(); 
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam); 
	afx_msg void OnPaint(); 
	afx_msg HCURSOR OnQueryDragIcon(); 
	afx_msg void OnOpen(); 
	afx_msg void OnFullscr(); 
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point); 
	afx_msg void OnMinscr(); 
	afx_msg void OnDisplay();//自定义消息映射函数 
	afx_msg void OnClose(); 
	//}}AFX_MSG 
	 
	DECLARE_MESSAGE_MAP() 
private: 
//	BOOL m_bIsDisplayAccelerate; 
	BOOL m_bIsFullscr; 
	CRect m_wndRc; 
//	CRealAudio m_realPlayer; 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_REALPLAYERDLG_H__06749B66_C527_40BF_8DDF_D141DB8DC252__INCLUDED_)