www.pudn.com > RealPlayer.rar > RealPlayerDlg.h
// RealPlayerDlg.h : header file
//
//{{AFX_INCLUDES()
#include "realaudio.h"
//}}AFX_INCLUDES
#if !defined(AFX_REALPLAYERDLG_H__06749B66_C527_40BF_8DDF_D141DB8DC252__INCLUDED_)
#define AFX_REALPLAYERDLG_H__06749B66_C527_40BF_8DDF_D141DB8DC252__INCLUDED_
#include "realaudio.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CRealPlayerDlg dialog
class CRealPlayerDlg : public CDialog
{
// Construction
public:
CRealPlayerDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CRealPlayerDlg)
enum { IDD = IDD_REALPLAYER_DIALOG };
CRealAudio m_realPlayer;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRealPlayerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CRealPlayerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnOpen();
afx_msg void OnFullscr();
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMinscr();
afx_msg void OnDisplay();//自定义消息映射函数
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
// BOOL m_bIsDisplayAccelerate;
BOOL m_bIsFullscr;
CRect m_wndRc;
// CRealAudio m_realPlayer;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_REALPLAYERDLG_H__06749B66_C527_40BF_8DDF_D141DB8DC252__INCLUDED_)