www.pudn.com > RealPlayer.rar > RealPlayerDlg.cpp


// RealPlayerDlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "RealPlayer.h" 
#include "RealPlayerDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
#define WM_DISPLAY WM_USER+1//播放显示消息 
 
HHOOK g_hKeyboard=NULL; 
//HHOOK g_hMouse; 
HWND g_hWnd=NULL; 
 
BOOL bIsDisplayAccelerate=FALSE; 
 
LRESULT CALLBACK KeyboardProc( 
  int code,       // hook code 
  WPARAM wParam,  // virtual-key code 
  LPARAM lParam   // keystroke-message information 
) 
{ 
	//if(VK_SPACE==wParam || VK_RETURN==wParam) 
	/*if(VK_F4==wParam && (1==(lParam>>29 & 1))) 
		return 1; 
	else 
		return CallNextHookEx(g_hKeyboard,code,wParam,lParam);*/ 
	if(VK_RETURN==wParam) 
	{ 
		bIsDisplayAccelerate=TRUE; 
		::SendMessage(g_hWnd,WM_DISPLAY,0,0); 
		UnhookWindowsHookEx(g_hKeyboard); 
//		UnhookWindowsHookEx(g_hMouse);	 
		 
	} 
	 
	if(VK_ESCAPE==wParam) 
	{ 
//		bIsDisplayAccelerate=TRUE; 
		::SendMessage(g_hWnd,WM_DISPLAY,0,0); 
		UnhookWindowsHookEx(g_hKeyboard); 
//		UnhookWindowsHookEx(g_hMouse);	 
	} 
	g_hKeyboard=SetWindowsHookEx(WH_KEYBOARD,KeyboardProc,NULL,GetCurrentThreadId()); 
 
	return 1; 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CAboutDlg dialog used for App About 
 
class CAboutDlg : public CDialog 
{ 
public: 
	CAboutDlg(); 
 
// Dialog Data 
	//{{AFX_DATA(CAboutDlg) 
	enum { IDD = IDD_ABOUTBOX }; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CAboutDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	//{{AFX_MSG(CAboutDlg) 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) 
{ 
	//{{AFX_DATA_INIT(CAboutDlg) 
	//}}AFX_DATA_INIT 
} 
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CAboutDlg) 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) 
	//{{AFX_MSG_MAP(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CRealPlayerDlg dialog 
 
CRealPlayerDlg::CRealPlayerDlg(CWnd* pParent /*=NULL*/) 
	: CDialog(CRealPlayerDlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CRealPlayerDlg) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32 
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); 
 
	m_bIsFullscr=FALSE; 
} 
 
void CRealPlayerDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CRealPlayerDlg) 
	DDX_Control(pDX, IDC_REALPLAYER, m_realPlayer); 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CRealPlayerDlg, CDialog) 
	//{{AFX_MSG_MAP(CRealPlayerDlg) 
	ON_WM_SYSCOMMAND() 
	ON_WM_PAINT() 
	ON_WM_QUERYDRAGICON() 
	ON_COMMAND(IDM_OPEN, OnOpen) 
	ON_COMMAND(IDM_FULLSCR, OnFullscr) 
	ON_WM_RBUTTONDOWN() 
	ON_COMMAND(IDM_MINSCR, OnMinscr) 
	ON_MESSAGE(WM_DISPLAY,OnDisplay)//添加自定义消息映射 
	ON_WM_CLOSE() 
	//}}AFX_MSG_MAP 
	 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CRealPlayerDlg message handlers 
 
BOOL CRealPlayerDlg::OnInitDialog() 
{ 
	CDialog::OnInitDialog(); 
 
	// Add "About..." menu item to system menu. 
 
	// IDM_ABOUTBOX must be in the system command range. 
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); 
	ASSERT(IDM_ABOUTBOX < 0xF000); 
 
	CMenu* pSysMenu = GetSystemMenu(FALSE); 
	if (pSysMenu != NULL) 
	{ 
		CString strAboutMenu; 
		strAboutMenu.LoadString(IDS_ABOUTBOX); 
		if (!strAboutMenu.IsEmpty()) 
		{ 
			pSysMenu->AppendMenu(MF_SEPARATOR); 
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); 
		} 
	} 
 
	// Set the icon for this dialog.  The framework does this automatically 
	//  when the application's main window is not a dialog 
	SetIcon(m_hIcon, TRUE);			// Set big icon 
	SetIcon(m_hIcon, FALSE);		// Set small icon 
	 
	// TODO: Add extra initialization here 
	GetWindowRect(&m_wndRc); 
 
//	m_realPlayer.SetEnableFullScreen(TRUE); 
//	m_realPlayer.SetWantKeyboardEvents(TRUE); 
//	m_realPlayer.SetWantMouseEvents(TRUE); 
 
 
	g_hWnd=m_hWnd; 
//	g_hMouse=SetWindowsHookEx(WH_MOUSE,MouseProc,NULL,GetCurrentThreadId()); 
	g_hKeyboard=SetWindowsHookEx(WH_KEYBOARD,KeyboardProc,NULL,GetCurrentThreadId()); 
	 
	return TRUE;  // return TRUE  unless you set the focus to a control 
} 
 
void CRealPlayerDlg::OnSysCommand(UINT nID, LPARAM lParam) 
{ 
	if ((nID & 0xFFF0) == IDM_ABOUTBOX) 
	{ 
		CAboutDlg dlgAbout; 
		dlgAbout.DoModal(); 
	} 
	else 
	{ 
		CDialog::OnSysCommand(nID, lParam); 
	} 
} 
 
// If you add a minimize button to your dialog, you will need the code below 
//  to draw the icon.  For MFC applications using the document/view model, 
//  this is automatically done for you by the framework. 
 
void CRealPlayerDlg::OnPaint()  
{ 
	if (IsIconic()) 
	{ 
		CPaintDC dc(this); // device context for painting 
 
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); 
 
		// Center icon in client rectangle 
		int cxIcon = GetSystemMetrics(SM_CXICON); 
		int cyIcon = GetSystemMetrics(SM_CYICON); 
		CRect rect; 
		GetClientRect(&rect); 
		int x = (rect.Width() - cxIcon + 1) / 2; 
		int y = (rect.Height() - cyIcon + 1) / 2; 
 
		// Draw the icon 
		dc.DrawIcon(x, y, m_hIcon); 
	} 
	else 
	{ 
		CDialog::OnPaint(); 
	} 
} 
 
// The system calls this to obtain the cursor to display while the user drags 
//  the minimized window. 
HCURSOR CRealPlayerDlg::OnQueryDragIcon() 
{ 
	return (HCURSOR) m_hIcon; 
} 
 
void CRealPlayerDlg::OnOpen()  
{ 
	// TODO: Add your command handler code here 
	CString strFilePath; 
	CFileDialog fileDlg(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, 
		"RM文件(*.rm)|*.rm | RMVB文件(*.rmvb)|*.rmvb|"); 
 
	if(fileDlg.DoModal()==IDOK){ 
		strFilePath=fileDlg.GetPathName(); 
	} 
 
	if(strFilePath!=""){ 
		m_realPlayer.SetSource(strFilePath);//open the file	 
		m_realPlayer.DoPlay();		 
	} 
	 
//	if(!m_realPlayer.GetEnableFullScreen()) 
//		m_realPlayer.SetEnableFullScreen(TRUE); 
} 
 
void CRealPlayerDlg::OnFullscr()  
{ 
	// TODO: Add your command handler code here 
	if(!m_realPlayer.GetFullScreen()){ 
		m_realPlayer.SetFullScreen(); 
		m_bIsFullscr=TRUE; 
	} 
} 
 
void CRealPlayerDlg::OnRButtonDown(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	CMenu menu; 
	menu.LoadMenu(IDR_MENU1); 
	CMenu* pPopup = menu.GetSubMenu(0); 
 
	ClientToScreen(&point); 
	pPopup->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, point.x, point.y,this);//GetParent()); 
	 
	CDialog::OnRButtonDown(nFlags, point); 
} 
 
void CRealPlayerDlg::OnMinscr()  
{ 
	// TODO: Add your command handler code here 
	SendMessage(WM_SYSCOMMAND,SC_MINIMIZE,0);	 
} 
 
//DEL void CRealPlayerDlg::OnCancel()  
//DEL { 
//DEL    // TODO: Add extra cleanup here 
//DEL     
//DEL    // Ensure that you reset all the values back to the 
//DEL    // ones before modification. This handler is called 
//DEL    // when the user doesn't want to save the changes. 
//DEL 	UnhookWindowsHookEx(g_hKeyboard); 
//DEL  
//DEL    CDialog::OnCancel(); 
//DEL } 
 
/* 
void CRealPlayerDlg::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)  
{ 
	// TODO: Add your message handler code here and/or call default 
	if(nChar==VK_ESCAPE){//"ESC" 
		this->MoveWindow(200,200,500,500);//&m_wndRc); 
		m_realPlayer.SetEnableFullScreen(FALSE); 
	} 
	 
	CDialog::OnChar(nChar, nRepCnt, nFlags); 
} 
*/ 
 
 
void CRealPlayerDlg::OnDisplay(){ 
	if(m_bIsFullscr){ 
		m_bIsFullscr=FALSE; 
 
		this->MoveWindow((GetSystemMetrics(SM_CXSCREEN)-m_wndRc.Width())/2, 
			(GetSystemMetrics(SM_CYSCREEN)-m_wndRc.Height())/2,m_wndRc.Width(),m_wndRc.Height()); 
	} 
 
	if(bIsDisplayAccelerate){ 
		m_bIsFullscr=TRUE; 
		bIsDisplayAccelerate=FALSE; 
 
		m_realPlayer.SetFullScreen();		 
	} 
} 
 
 
 
 
void CRealPlayerDlg::OnClose()  
{ 
	// TODO: Add your message handler code here and/or call default 
	UnhookWindowsHookEx(g_hKeyboard); 
	 
	CDialog::OnClose(); 
}