www.pudn.com > SaServer_6.0.zip > defaultPlayer.h
#include "version.h"
static Char player=
{
FALSE, /* use ¤É¤¦¤Ç¤â¤¤¤¤*/
{
0, /* CHAR_DATAPLACENUMBER */
0, /* CHAR_BASEIMAGENUMBER */
0, /* CHAR_BASEBASEIMAGENUMBER */
0, /* CHAR_FACEIMAGENUMBER */
0, /* CHAR_FLOOR */
0, /* CHAR_X */
0, /* CHAR_Y */
5, /* CHAR_DIR 12»þ¤ò0¤Ë»þ·×¼þ¤ê¤Ë */
1, /* CHAR_LV */
0, /* CHAR_GOLD */
1, /* CHAR_HP */
0, /* CHAR_MP */
0, /* CHAR_MAXMP */
0, /* CHAR_VITAL */
0, /* CHAR_STR */
0, /* CHAR_TOUGH */
0, /* CHAR_DEX */
0, /* CHAR_CHARM */
0, /* CHAR_LUCK */
0, /* ÃϰÀ */
0, /* ¿å°À */
0, /* ²Ð°À */
0, /* É÷°À */
0, /* CHAR_SLOT*/
0, /* CHAR_CRITIAL */
0, /* CHAR_COUNTER */
0, /* CHAR_RARE */
0, /* CHAR_RADARSTRLENGTH */
0, /* CHAR_CHATVOLUME */
MAKE2VALUE(100,20), /* CHAR_MERCHANTLEVEL */
0, /* CHAR_HEALERLEVEL */
0, /* CHAR_DETERMINEITEM */
-1, /* CHAR_INDEXOFEQTITLE */
0, /* CHAR_POISON */
0, /* CHAR_PARALYSIS */
0, /* CHAR_SILENCE */
0, /* CHAR_STONE */
0, /* CHAR_DARKNESS */
0, /* CHAR_CONFUSION */
0, /* CHAR_LOGINCOUNT */
0, /* CHAR_DEADCOUNT */
0, /* CHAR_WALKCOUNT */
0, /* CHAR_TALKCOUNT */
0, /* CHAR_DAMAGECOUNT */
0, /* CHAR_GETPETCOUNT */
0, /* CHAR_KILLPETCOUNT */
0, /* CHAR_DEADPETCOUNT */
0, /* CHAR_SENDMAILCOUNT */
0, /* CHAR_MERGEITEMCOUNT */
0, /* CHAR_DUELBATTLECOUNT */
0, /* CHAR_DUELWINCOUNT */
0, /* CHAR_DUELLOSECOUNT */
0, /* CHAR_DUELSTWINCOUNT */
0, /* CHAR_DUELMAXSTWINCOUNT */
CHAR_TYPEPLAYER, /* CHAR_WHICHTYPE */
1000, /* CHAR_WALKINTERVAL */
1000, /* CHAR_LOOPINTERVAL */
#ifdef _NEWOPEN_MAXEXP
0, // CHAR_OLDEXP,
#endif
0, // CHAR_EXP,
-1, /* CHAR_LASTTALKELDER*/
0, /* CHAR_SKILLUPPOINT */
0, /* CHAR_LEVELUPPOINT */
0, /* CHAR_IMAGETYPE */
CHAR_COLORWHITE, /* CHAR_NAMECOLOR */
CHAR_COLORWHITE, /* CHAR_POPUPNAMECOLOR */
0, /* CHAR_LASTTIMESETLUCK */
100, /* CHAR_DUELPOINT */
0, /* CHAR_EVENT */
0, /* CHAR_EVENT2 */
0, /* CHAR_EVENT3 */
#ifdef _NEWEVENT
0, /* CHAR_EVENT4 */
0, /* CHAR_EVENT5 */
0, /* CHAR_EVENT6 */
#endif
0, /* CHAR_NOWEVENT */
0, /* CHAR_NOWEVENT2 */
0, /* CHAR_NOWEVENT3 */
#ifdef _NEWEVENT
0, /* CHAR_NOWEVENT4 */
0, /* CHAR_NOWEVENT5 */
0, /* CHAR_NOWEVENT6 */
#endif
0, /* CHAR_TRANSMIGRATION */
0, /* CHAR_TRANSEQUATION */
0, /* CHAR_INITDATA */
//#ifdef _PETSKILL_BECOMEPIG
// -1,
//#endif
0, //CHAR_SILENT, /* char shutup time */
0, // CHAR_FMINDEX, // ®a±Ú index
0, // CHAR_FMLEADERFLAG,
/* ®a±Ú¦¨ûºØÃþ
* FMMEMBER_NONE :¨S¦³¥[¤J¥ô¦ó®a±Ú
* FMMEMBER_APPLY :¥Ó½Ð¥[¤J®a±Ú¤¤
* FMMEMBER_LEADER :±Úªø
* FMMEMBER_MEMBER :¤@¯ë¦¨û
* FMMEMBER_ELDER :ªø¦Ñ
* FMMEMBER_INVITE :²½¥q // ¼È®É¤£¥Î
* FMMEMBER_BAILEE :°]°Èªø // ¼È®É¤£¥Î
* FMMEMBER_VICELEADER :°Æ±Úªø // ¼È®É¤£¥Î
*/
0, // CHAR_FMSPRITE, // ®a±Ú¦uÅ@ºëÆF
0, // CHAR_BANKGOLD,
0, // CHAR_RIDEPET,
0, // CHAR_LEARNRIDE,
#ifdef _NEW_RIDEPETS
0, // CHAR_LOWRIDEPETS,
#endif
0, // CHAR_LIMITLEVEL,
#ifdef _PET_FUSION
0, // CHAR_FUSIONCODE, //ª«ºØ½s½X
0, // CHAR_FUSIONINDEX, //¹å¤ÆÃdª«½s¸¹
0, // CHAR_FUSIONRAISE, //Áý¾i¦¸¼Æ
0, // CHAR_FUSIONBEIT, //Ãd³JºX¼Ð
0, // CHAR_FUSIONTIMELIMIT, //Áý¾i®É¶¡
#endif
#ifdef _PERSONAL_FAME // Arminius 8.30: ®a±ÚÓ¤HÁn±æ
0, // CHAR_FAME,
#endif
#ifdef _NEWSAVE
0, // CHAR_SAVEINDEXNUMBER, /* SaveFile .0.char or .1.char */
#endif
#ifdef _ATTACK_MAGIC
0, // CHAR_EARTH_EXP, // ª±®aªº¦aÅ]ªk¼ô½m«×
0, // CHAR_WATER_EXP, // ª±®aªº¤ôÅ]ªk¼ô½m«×
0, // CHAR_FIRE_EXP, // ª±®aªº¤õÅ]ªk¼ô½m«×
0, // CHAR_WIND_EXP, // ª±®aªº·Å]ªk¼ô½m«×
0, // CHAR_EARTH_RESIST, // ª±®aªº¦aÅ]ªk§Ü©Ê
0, // CHAR_WATER_RESIST, // ª±®aªº¤ôÅ]ªk§Ü©Ê
0, // CHAR_FIRE_RESIST, // ª±®aªº¤õÅ]ªk§Ü©Ê
0, // CHAR_WIND_RESIST, // ª±®aªº·Å]ªk§Ü©Ê
0, // CHAR_EARTH_ATTMAGIC_EXP, // ª±®aªº¦aÅ]ªk¼ô½m«×¸gÅçÈ
0, // CHAR_WATER_ATTMAGIC_EXP, // ª±®aªº¤ôÅ]ªk¼ô½m«×¸gÅçÈ
0, // CHAR_FIRE_ATTMAGIC_EXP, // ª±®aªº¤õÅ]ªk¼ô½m«×¸gÅçÈ
0, // CHAR_WIND_ATTMAGIC_EXP, // ª±®aªº·Å]ªk¼ô½m«×¸gÅçÈ
0, // CHAR_EARTH_DEFMAGIC_EXP, // ª±®aªº¦aÅ]ªk§Ü©Ê¸gÅçÈ
0, // CHAR_WATER_DEFMAGIC_EXP, // ª±®aªº¤ôÅ]ªk§Ü©Ê¸gÅçÈ
0, // CHAR_FIRE_DEFMAGIC_EXP, // ª±®aªº¤õÅ]ªk§Ü©Ê¸gÅçÈ
0, // CHAR_WIND_DEFMAGIC_EXP, // ª±®aªº·Å]ªk§Ü©Ê¸gÅçÈ
#endif
#ifdef _GAMBLE_BANK
0, // CHAR_PERSONAGOLD, //½ä³õÓ¤H»È¦æ
#endif
#ifdef _DROPSTAKENEW
0, // CHAR_GAMBLENUM, //½ä³õ¿n¤À
#endif
#ifdef _ADD_ACTION //npc°Ê§@
0, // CHAR_ACTIONSTYLE,
#endif
#ifdef _PET_EVOLUTION
0, // CHAR_EVOLUTIONBASEVTL,
0, // CHAR_EVOLUTIONBASESTR,
0, // CHAR_EVOLUTIONBASETGH,
0, // CHAR_EVOLUTIONBASEDEX,
#endif
#ifdef _FM_JOINLIMIT
0, // CHAR_FMTIMELIMIT,
#endif
#ifdef _CHAR_PROFESSION // WON ADD ¤Hª«Â¾·~
0, // PROFESSION_CLASS, // ¾·~§O
0, // PROFESSION_LEVEL, // ¾·~µ¥¯Å
// 0, // PROFESSION_EXP, // ¾·~¸gÅçÈ
0, // PROFESSION_SKILL_POINT, // §Þ¯àÂI¼Æ
0, // ATTACHPILE, // ¼W¥[°ïÅ|
0, // PROFESSION_FIRE_P, // ¤õ¼ô½m«×
0, // PROFESSION_ICE_P, // ¦B¼ô½m«×
0, // PROFESSION_THUNDER_P, // ¹p¼ô½m«×
0, // PROFESSION_FIRE_R, // ¤õ§Ü©Ê
0, // PROFESSION_ICE_R, // ¦B§Ü©Ê
0, // PROFESSION_THUNDER_R, // ¹p§Ü©Ê
#endif
#ifdef _ALLDOMAN // (¤£¥i¶}) Syu ADD ±Æ¦æº]NPC
0, // CHAR_HEROFLOOR,
#endif
#ifdef _PETSKILL_BECOMEPIG
-1, // CHAR_BECOMEPIG,
100250, //CHAR_BECOMEPIG_BBI
#endif
0, // CHAR_LASTLEAVETIME, // Robin add ³Ì«áÂ÷½u®É¶¡
#ifdef _NEW_MANOR_LAW
0, // CHAR_MOMENTUM,
#endif
#ifdef _ITEM_ADDEXP2
0, // CHAR_ADDEXPPOWER,
0, // CHAR_ADDEXPTIME,
#endif
#ifdef _ANGEL_SUMMON
0, // CHAR_HEROCNT, // §¹¦¨«iªÌ¥ô°Èªº¦¸¼Æ
#endif
#ifdef _TEACHER_SYSTEM
0, // CHAR_TEACHER_FAME, // µ¼Ê¦Áìµ¼ÉùÍû
#endif
#ifdef _GM_ITEM
0, // Íæ¼ÒGMÃüÁî´ÎÊý
#endif
#ifdef _VIP_SERVER
0, // »áÔ±µãÊý
#endif
#ifdef _VIP_RIDE
0, // »áÔ±ÆïºÚ¼¦
#endif
},
{
{""}, /* CHAR_NAME */
{""}, /* CHAR_OWNTITLE */
{""}, /* CHAR_ARGUMENT */
{""}, /* CHAR_OWNERCDKEY */
{""}, /* CHAR_OWNERCHARANAME */
},
{
SETFLG(1,1,1,1,1,1,0,0 ),
SETFLG(0,0,0,0,0,0,0,1 ),
}
};
LevelUpPattern lvplayer00={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer10={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer20={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer30={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer01={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer11={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer21={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer31={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer02={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer12={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer22={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer32={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer03={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer13={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer23={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer33={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer04={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer14={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer24={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer34={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer05={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer15={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer25={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer35={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer06={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer16={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer26={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer36={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer07={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer17={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer27={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer37={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer08={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer18={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer28={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer38={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer09={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer19={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer29={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer39={ {{100,10},{200,10},{50,8}},9,11,10};