www.pudn.com > map_editor.rar > tiles.h
#ifndef __TILE_H__
#define __TILE_H__
#include "textures.h"
typedef struct
{
char * img;
int x;
int y;
} img_struct;
texture_struct map_tiles[256];
extern unsigned char *tile_map;
extern unsigned char *height_map;
extern int tile_map_size_x;
extern int tile_map_size_y;
extern int tile_list[256];
void draw_tile_map();
void load_map_tiles();
void destroy_map_tiles();
#endif