www.pudn.com > map_editor.rar > frustum.h
#ifndef __FRUSTUM_H #define __FRUSTUM_H void NormalizePlane(float frustum[8][4], int side); void CalculateFrustum(); int PointInFrustum( float x, float y, float z ); int SphereInFrustum( float x, float y, float z, float radius ); int CubeInFrustum(float x, float y, float z, float x_size, float y_size, float z_size); int check_tile_in_frustrum(float x,float y); #endif //__FRUSTUM_H