www.pudn.com > map_editor.rar > font.h
#ifndef __FONT_H__
#define __FONT_H__
// constants for fonts
#define FONT_START_CHAR 32 // first character in font.bmp
#define FONT_CHARS_PER_LINE 14 // how manu chars per line in font.bmp?
#define FONT_X_SPACING 18 //X spacing of font in font.bmp
#define FONT_Y_SPACING 21 //Y spacing of font in font.bmp
typedef struct {
int spacing;
int texture_id;
int widths[9*FONT_CHARS_PER_LINE];
char name[32];
} font_info;
extern int cur_font_num;
extern int max_fonts;
extern font_info *fonts[];
extern int chat_font;
extern int name_font;
void draw_string(int x, int y,const unsigned char * our_string,int max_lines);
void draw_string_zoomed(int x, int y,const unsigned char * our_string,int max_lines, float text_zoom);
void draw_string_small(int x, int y,const unsigned char * our_string,int max_lines);
#ifdef ELC
void draw_ingame_string(float x, float y,const unsigned char * our_string,
int max_lines,int big);
#endif //ELC
int draw_char_scaled(unsigned char cur_char, int cur_x, int cur_y, float displayed_font_x_size, float displayed_font_y_size);
int get_font_char(unsigned char cur_char);
int find_font_char(unsigned char cur_char);
int get_font_width(int cur_char);
int get_char_width(unsigned char cur_char);
int get_string_width(const unsigned char *str);
int get_nstring_width(const unsigned char *str, int len);
int load_font(int num, char *file);
int set_font(int num);
void remove_font(int num);
int init_fonts();
#endif