www.pudn.com > map_editor.rar > draw_scene.h
#ifndef __DRAW_SCENE_H #define __DRAW_SCENE_H void draw_scene(); void Move(); void update_camera(); Uint32 my_timer (Uint32 interval); extern float camera_x,camera_y,camera_z; extern float rx,ry,rz; extern float mx,my,mz; extern float camera_rotation_speed; /*!< current speed for rotations of the camera */ extern int camera_rotation_frames; extern float camera_tilt_speed; extern int camera_tilt_frames; extern int normal_animation_timer; extern float fine_camera_rotation_speed; /*!< configurable fine grained speed for rotating the camera */ extern float normal_camera_rotation_speed; /*!< configurable normal speed for rotating the camera */ extern float zoom_level; /*!< current displayed zoom level */ extern int camera_zoom_dir; /*!< direction of where the zoomed camera points to */ extern int camera_zoom_frames; extern float camera_distance; /*!< The camera is camera_distance*zoom_level (world coordinates) away from your actor. */ extern float new_zoom_level; #endif //__DRAW__SCENE_H