www.pudn.com > map_editor.rar > 3d_objects.h
#ifndef __obj_3d_H__ #define __obj_3d_H__ #include "e3d.h" void draw_3d_object(object3d * object_id); e3d_object * load_e3d_cache(char * file_name); int add_e3d (char * file_name, float x_pos, float y_pos, float z_pos, float x_rot, float y_rot, float z_rot, char self_lit, char blended, float r, float g, float b); int add_e3d_keep_deleted (char * file_name, float x_pos, float y_pos, float z_pos, float x_rot, float y_rot, float z_rot, char self_lit, char blended, float r, float g, float b); void display_objects(); e3d_object * load_e3d(char *file_name); void compute_clouds_map(object3d * object_id); void clear_clouds_cache(); void destroy_3d_object(int i); void flag_for_destruction(); void destroy_the_flagged(); void clear_e3d_heightmap (int K); void add_e3d_heightmap(int K, int D); #endif