www.pudn.com > map_editor.rar > 2d_objects.h
#ifndef __obj_2d_H__
#define __obj_2d_H__
#include "../elc/bbox_tree.h"
#define MAX_OBJ_2D 15000
#define MAX_OBJ_2D_DEF 1000
typedef struct
{
float u_start;
float u_end;
float v_start;
float v_end;
float x_size;
float y_size;
float alpha_test;
int object_type;
int texture_id;
}obj_2d_def;
typedef struct
{
char file_name[80];
float x_pos;
float y_pos;
float z_pos;
float x_rot;
float y_rot;
float z_rot;
short sector;
obj_2d_def *obj_pointer;
}obj_2d;
typedef struct
{
char file_name[128];
obj_2d_def *obj_2d_def_id;
}obj_2d_cache_struct;
extern obj_2d_cache_struct obj_2d_def_cache[MAX_OBJ_2D_DEF];
extern obj_2d *obj_2d_list[MAX_OBJ_2D];
void draw_2d_object(obj_2d * object_id);
obj_2d_def * load_obj_2d_def(char *file_name);
obj_2d_def * load_obj_2d_def_cache(char * file_name);
#ifdef CLUSTER_INSIDES
int get_2d_bbox (int id, AABBOX* box);
#endif
int add_2d_obj(char * file_name, float x_pos, float y_pos, float z_pos, float x_rot, float y_rot, float z_rot);
void display_2d_objects();
#endif