www.pudn.com > tilesrc.zip > Textures.h


#ifndef TEXTURE 
#define TEXTURE 
 
#include  
#include  
#include "DXEngine.h" 
 
class CTexture { 
public: 
	LPDIRECTDRAWSURFACE4 Surface;	// DirectDraw Texture 
	LPDIRECT3DTEXTURE2 Texture;		// Direct3D Texture 
	int Width, Height; 
 
	CTexture(); 
	~CTexture(); 
	void LoadTexture(char * filename, LPDIRECT3DDEVICE3 D3DDevice, LPDIRECTDRAW4 DirectDraw); 
}; 
#endif