www.pudn.com > tilesrc.zip > Textures.h
#ifndef TEXTURE #define TEXTURE #include#include #include "DXEngine.h" class CTexture { public: LPDIRECTDRAWSURFACE4 Surface; // DirectDraw Texture LPDIRECT3DTEXTURE2 Texture; // Direct3D Texture int Width, Height; CTexture(); ~CTexture(); void LoadTexture(char * filename, LPDIRECT3DDEVICE3 D3DDevice, LPDIRECTDRAW4 DirectDraw); }; #endif