www.pudn.com > tilesrc.zip > TileEngine.h
/////////////////////////////////////////////////////////////////////
// TileEngine.h
//
// Headers for TileEngine class and supporting structures.
// TileEngine inherits DirectX functionality from its parent, and
// contains JUST the code required for the tile demonstration.
/////////////////////////////////////////////////////////////////////
#include "DXEngine.h"
class CEngine : public DXEngine {
public:
int ScrollX;
CEngine();
~CEngine();
CEngine(HWND WinHandle, HINSTANCE AppHandle, int nx, int ny, int nbpp, int nWindowed);
virtual void GameInit();
virtual void GameMain();
virtual void GameDone();
void Demo1Render(int OffsetX, int OffsetY);
};