www.pudn.com > tilesrc.zip > TileEngine.h


///////////////////////////////////////////////////////////////////// 
// TileEngine.h  
// 
// Headers for TileEngine class and supporting structures. 
// TileEngine inherits DirectX functionality from its parent, and 
// contains JUST the code required for the tile demonstration. 
///////////////////////////////////////////////////////////////////// 
 
#include "DXEngine.h" 
 
class CEngine : public DXEngine { 
public: 
	int ScrollX; 
	CEngine(); 
	~CEngine(); 
	CEngine(HWND WinHandle, HINSTANCE AppHandle, int nx, int ny, int nbpp, int nWindowed); 
	virtual void GameInit(); 
	virtual void GameMain(); 
	virtual void GameDone(); 
 
	void Demo1Render(int OffsetX, int OffsetY); 
};