www.pudn.com > Snake.rar > snake.cpp
/*++
Copyright (c) 2004-2005 AFE(Active-Free-Elegance)
Module Name:
snake.cpp
Abstract:
the class of Snake,including the basic-method
such as : move,born,and eat,and so on.
Author:
Weijian Luo (Arthur Luo) 15-Jun-2005
E-mail: skybluehacker@yahoo.com.cn
Revision History: 1.0
--*/
#include "snake.h"
CSnake::CSnake(int x_pos,int y_pos,int len)
{
if(len<1) len=1;
int i;
m_length=len; //蛇的身体体长
//初始化蛇的坐标位置
m_pPos=new SPoint[m_length+2];
m_pPos[0].x=x_pos;m_pPos[0].y=y_pos;
for(i=1;i0;i--)
{
m_newSnake.body[i]=m_newSnake.body[i-1];
}
m_newSnake.body[0]=m_newSnake.head;
//根据新旧状态特性取正确的状态
m_pStateArray[0]=GetRightState(m_oldSnake.head,m_newSnake.head);
for(i=0;i0;i--)
m_pPos[i]=m_pPos[i-1];
//蛇头的新位置根据蛇的运动方向判断做相应偏移
switch(m_newSnake.head)
{
case S_UP:
m_pPos[0].y-=SNAKE_MOVE;
break;
case S_DOWN:
m_pPos[0].y+=SNAKE_MOVE;
break;
case S_LEFT:
m_pPos[0].x-=SNAKE_MOVE;
break;
case S_RIGHT:
m_pPos[0].x+=SNAKE_MOVE;
break;
}
}
//
//蛇的身体增长
//
void CSnake::AddBody(int n)
{
// 分配临时的"save类型"变量,用作保留
// 蛇的各种数据状态
int i;
Snake_Struct saveOldSnake,saveNewSnake;
BitmapState *savestateArray;
SPoint *savePos;
//保存蛇的位置信息
// pos
savePos=new SPoint[m_length+2];
for(i=0;i