www.pudn.com > AudioSamples1.rar > BBall.java
/*
*
* Copyright (c) 2007, Sun Microsystems, Inc.
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* All rights reserved.
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* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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*/
package example.audiodemo;
import javax.microedition.lcdui.*;
import javax.microedition.midlet.*;
/*
* this is a sample program to show ring tones synchronized with
* selected background music.
* It is based on the manyballs midlet. When a ball hits a wall,
* a ring tone is heard.
*
* Usage: Use right arrow key to add one more ball (5 is the maximum).
* Use left arrow key to delete one ball
* Use up arrow key to increase the speed of ball
* Use down arrow key to reduce the speed of ball
*
* @version
*/
public class BBall extends MIDlet implements CommandListener, Runnable {
private static final String[] bgs =
{ "no background", "wave background", "tone seq background", "MIDI background" };
static String wavbgUrl;
static String midbgUrl;
private static final Object gameLock = new Object();
private Command exitCommand = new Command("Exit", Command.EXIT, 1);
private Command playCommand = new Command("Play", Command.ITEM, 1);
private Display display;
private int idx = 0;
private List theList;
private BallCanvas game;
// if this MIDlet's startApp method is started
// for the first time
private boolean firstTime = true;
// pause/resume support
private boolean restartOnResume = false;
public BBall() {
display = Display.getDisplay(this);
theList = new List("Bouncing Ball", Choice.IMPLICIT);
for (int i = 0; i < bgs.length; i++) {
theList.append(bgs[i], null);
}
wavbgUrl = getAppProperty("BBall-wav-URL");
midbgUrl = getAppProperty("BBall-MIDI-URL");
theList.addCommand(playCommand);
theList.addCommand(exitCommand);
theList.setCommandListener(this);
}
// also called from BallCanvas
public void displayList() {
display.setCurrent(theList);
}
/**
* Called when this MIDlet is started for the first time,
* or when the MIDlet returns from paused mode.
*
* If it is the first time, display the menu list.
*
* Otherwise, wake up the thread. If music was playing
* when the MIDlet was paused, call the game's
* start method.
*/
public void startApp() {
if (firstTime) {
displayList();
firstTime = false;
} else {
SmallBall.paused = false;
if ((game != null) && restartOnResume) {
game.start();
}
restartOnResume = false;
}
}
/**
* Called when this MIDlet is paused.
* Pause the thread.
* If the game is not already paused, call its pause method.
* For consistency across different VM's,
* it's a good idea to stop the player if
* it's currently playing.
*/
public void pauseApp() {
SmallBall.paused = true;
restartOnResume = ((game != null) && !game.isPaused());
if (restartOnResume) {
game.pause();
}
}
/**
* Destroy must cleanup everything not handled
* by the garbage collector.
*/
public void destroyApp(boolean unconditional) {
synchronized (gameLock) {
if (game != null) {
game.destroy();
}
}
}
/*
* Respond to commands, including exit
* On the exit command, cleanup and notify that the MIDlet has
* been destroyed.
*/
public void commandAction(Command c, Displayable s) {
if (c == exitCommand) {
synchronized (gameLock) {
if (game != null) {
game.destroy();
game = null;
}
}
destroyApp(false);
notifyDestroyed();
} else if (((s == theList) && (c == List.SELECT_COMMAND)) || (c == playCommand)) {
idx = theList.getSelectedIndex();
new Thread(this).start();
}
}
public void run() {
synchronized (gameLock) {
if (game == null) {
game = new BallCanvas(this);
}
display.setCurrent(game);
game.init(8, idx);
if (game.needAlert()) {
Alert alert = new Alert("Warning", "Cannot create player", null, null);
alert.setTimeout(1000);
display.setCurrent(alert, game);
}
game.start();
}
}
}