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// GAME.h: interface for the GAME class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_GAME_H__AA666A5A_D49F_4887_961C_8032EEED014D__INCLUDED_) 
#define AFX_GAME_H__AA666A5A_D49F_4887_961C_8032EEED014D__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
#include "midi.h" 
#include "newedit.h" 
#include "helpdialog.h" 
#include "newfindreplace.h" 
class GAME   
{ 
public: 
	BOOL CheckSaveFile(CString SaveFileName); 
	int AutoSaveTime; 
	BOOL AutoSave; 
	GAME(); 
	CString CheckText; 
	CString OpenFileName; 
	CString SaveFileName; 
	CString OtherSaveFileName; 
	CString BackMusicFileName; 
    CString EditFileName; 
	CString HelpDat; 
    CString FindStr; 
	CString ReplacdStr; 
	int FindResult; 
	unsigned int MusicRecycle; 
	CMidi mid; 
	NEWEDIT edit; 
    HELPDIALOG HelpDialog; 
	NEWFINDREPLACE *FindReplace; 
	 
    int ReturnLine; 
	virtual ~GAME(); 
 
}; 
 
#endif // !defined(AFX_GAME_H__AA666A5A_D49F_4887_961C_8032EEED014D__INCLUDED_)