www.pudn.com > tristripper-1.1.0-beta-5.zip > main.cpp
#include "stdafx.h"
#include "gl_renderer.h"
#include "static_assert.h"
int main(int argc, char * argv[])
{
// Launch OpenGL Renderer and run the predefined scene
try {
gl_renderer();
}
// Global error handling
catch (std::bad_alloc) {
std::cerr << "!!! Fatal Error !!! Not enough memory!\n" << std::endl;
}
catch (const char Error[]) {
std::cerr << "!!! Fatal Error !!! " << Error << "!\n" << std::endl;
}
}