www.pudn.com > tristripper-1.1.0-beta-5.zip > main.cpp


 
#include "stdafx.h" 
 
#include "gl_renderer.h" 
#include "static_assert.h" 
 
 
 
int main(int argc, char * argv[]) 
{ 
	// Launch OpenGL Renderer and run the predefined scene 
	try { 
		gl_renderer(); 
	} 
 
	// Global error handling 
	catch (std::bad_alloc) { 
		std::cerr << "!!! Fatal Error !!! Not enough memory!\n" << std::endl; 
	} 
 
	catch (const char Error[]) { 
		std::cerr << "!!! Fatal Error !!! " << Error << "!\n" << std::endl; 
	} 
}