www.pudn.com > VOICE.rar > Resource.inc
// Resource Table // Created by IDE, Do not modify this table .TEXT .external _RES_Table; .external _RES_S12_24K_SA; .external _RES_S12_24K_EA; .external _RES_1_48K_SA; .external _RES_1_48K_EA; .external _RES_2_48K_SA; .external _RES_2_48K_EA; .external _RES_3_48K_SA; .external _RES_3_48K_EA; .external _RES_4_48K_SA; .external _RES_4_48K_EA; .external _RES_5_48K_SA; .external _RES_5_48K_EA; .external _RES_6_48K_SA; .external _RES_6_48K_EA; .external _RES_7_48K_SA; .external _RES_7_48K_EA; .external _RES_18_48K_SA; .external _RES_18_48K_EA; .external _RES_10_48K_SA; .external _RES_10_48K_EA; .external _RES_11_48K_SA; .external _RES_11_48K_EA; .external _RES_12_48K_SA; .external _RES_12_48K_EA; .external _RES_17_48K_SA; .external _RES_17_48K_EA; .external _RES_16_48K_SA; .external _RES_16_48K_EA; .external _RES_15_48K_SA; .external _RES_15_48K_EA; // End Table .PUBLIC T_SACM_S480_SpeechTable; T_SACM_S480_SpeechTable: .DW _RES_1_48K_SA .DW _RES_1_48K_SA .DW _RES_2_48K_SA .DW _RES_3_48K_SA .DW _RES_4_48K_SA .DW _RES_5_48K_SA .DW _RES_6_48K_SA .DW _RES_7_48K_SA .DW _RES_18_48K_SA .DW _RES_11_48K_SA .DW _RES_10_48K_SA .DW _RES_12_48K_SA .DW _RES_17_48K_SA .DW _RES_16_48K_SA .DW _RES_15_48K_SA //.DW _RES_GUARDINIT2_48K_SA //0. I am your body guard, Please give me a name. //.DW _RES_GUARDNAME_48K_SA //1. Please give me a name. //.DW _RES_FIRE_48K_SA //2. Say Fire. //.DW _RES_GUARD_48K_SA //3. Say Guard. //.DW _RES_SAYAGAIN_48K_SA //4. Say again. //.DW _RES_NOVOICEDETECTED_48K_SA //5. No voice detected. //.DW _RES_DIFFERENT2_48K_SA //6. Two given names are different. //.DW _RES_DIFFCMDS_48K_SA //7. Two given commands are different. //.DW _RES_STANDINGBY__48K_SA //8. Iam standing by. //.DW _RES_MASTER_48K_SA //9. Master. //.DW _RES_IAMHERE_48K_SA //10. I'm here. //.DW _RES_ONPATROL_48K_SA //11. On patrol //.DW _RES_READY_48K_SA //12. I'm ready! //.DW _RES_COPY_48K_SA //13. Copy that! //.DW _RES_NOISY_48K_SA //14. It's too noisy. .PUBLIC T_SACM_A2000_SpeechTable; T_SACM_A2000_SpeechTable: .DW _RES_S12_24K_SA //0. Gun sound.