www.pudn.com > PtGame.rar > PtGame.rc


//Microsoft Developer Studio generated resource script. 
// 
#include "resource.h" 
 
#define APSTUDIO_READONLY_SYMBOLS 
///////////////////////////////////////////////////////////////////////////// 
// 
// Generated from the TEXTINCLUDE 2 resource. 
// 
#include "afxres.h" 
 
///////////////////////////////////////////////////////////////////////////// 
#undef APSTUDIO_READONLY_SYMBOLS 
 
///////////////////////////////////////////////////////////////////////////// 
// Chinese (P.R.C.) resources 
 
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS) 
#ifdef _WIN32 
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED 
#pragma code_page(936) 
#endif //_WIN32 
 
#ifdef APSTUDIO_INVOKED 
///////////////////////////////////////////////////////////////////////////// 
// 
// TEXTINCLUDE 
// 
 
1 TEXTINCLUDE DISCARDABLE  
BEGIN 
    "resource.h\0" 
END 
 
2 TEXTINCLUDE DISCARDABLE  
BEGIN 
    "#include ""afxres.h""\r\n" 
    "\0" 
END 
 
3 TEXTINCLUDE DISCARDABLE  
BEGIN 
    "#define _AFX_NO_SPLITTER_RESOURCES\r\n" 
    "#define _AFX_NO_OLE_RESOURCES\r\n" 
    "#define _AFX_NO_TRACKER_RESOURCES\r\n" 
    "#define _AFX_NO_PROPERTY_RESOURCES\r\n" 
    "\r\n" 
    "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n" 
    "#ifdef _WIN32\r\n" 
    "LANGUAGE 4, 2\r\n" 
    "#pragma code_page(936)\r\n" 
    "#endif //_WIN32\r\n" 
    "#include ""res\\PtGame.rc2""  // non-Microsoft Visual C++ edited resources\r\n" 
    "#include ""l.chs\\afxres.rc""          // Standard components\r\n" 
    "#endif\r\n" 
    "\0" 
END 
 
#endif    // APSTUDIO_INVOKED 
 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// Icon 
// 
 
// Icon with lowest ID value placed first to ensure application icon 
// remains consistent on all systems. 
IDR_MAINFRAME           ICON    DISCARDABLE     "res\\SCSIOPEN.ICO" 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// Dialog 
// 
 
IDD_ABOUTBOX DIALOG DISCARDABLE  0, 0, 235, 81 
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU 
CAPTION "关于拼图游戏" 
FONT 9, "宋体" 
BEGIN 
    ICON            IDR_MAINFRAME,IDC_STATIC,11,17,20,20 
    LTEXT           "智能拼图游戏 1.0 版",IDC_STATIC,40,10,119,8,SS_NOPREFIX 
    LTEXT           "版权所有 (C) 2000-2002 qjqmoney",IDC_STATIC,40,25,138,8 
    DEFPUSHBUTTON   "确定",IDOK,180,27,43,16,WS_GROUP 
    LTEXT           "欢迎给我写信:",IDC_STATIC,40,42,94,8 
    LTEXT           "qjqmoney@elong.com",IDC_STATIC,40,55,108,8 
END 
 
IDD_PTGAME_DIALOG DIALOGEX 0, 0, 331, 246 
STYLE WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU 
EXSTYLE WS_EX_CLIENTEDGE | WS_EX_APPWINDOW 
CAPTION "拼图游戏" 
MENU IDR_MENU1 
FONT 9, "宋体" 
BEGIN 
END 
 
IDD_SETTING DIALOG DISCARDABLE  0, 0, 187, 130 
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU 
CAPTION "游戏参数设置" 
FONT 5, "System" 
BEGIN 
    DEFPUSHBUTTON   "确定",IDOK,49,109,35,14 
    PUSHBUTTON      "取消",IDCANCEL,98,109,35,14 
    GROUPBOX        "难度设置",IDC_STATIC,11,7,164,30 
    LTEXT           "行数:",IDC_STATIC,19,21,24,10 
    EDITTEXT        IDC_Rows,43,19,28,12,ES_AUTOHSCROLL 
    CONTROL         "Spin1",IDC_SPINROWS,"msctls_updown32",UDS_SETBUDDYINT |  
                    UDS_ARROWKEYS,72,19,8,12 
    LTEXT           "列数:",IDC_STATIC,97,21,24,10 
    EDITTEXT        IDC_Cols,121,19,28,12,ES_AUTOHSCROLL 
    CONTROL         "Spin2",IDC_SPINCOLS,"msctls_updown32",UDS_SETBUDDYINT |  
                    UDS_ARROWKEYS,150,19,8,12 
    GROUPBOX        "音乐设置",IDC_STATIC,11,47,165,46 
    EDITTEXT        IDC_MusicFileName,16,62,123,13,ES_LOWERCASE |  
                    ES_AUTOHSCROLL 
    PUSHBUTTON      "打开...",IDC_OPEN,145,63,26,11 
    CONTROL         "播放音乐",IDC_CHKMUSIC,"Button",BS_AUTOCHECKBOX |  
                    WS_TABSTOP,28,79,45,11 
END 
 
IDD_LOOK DIALOGEX 0, 0, 250, 172 
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU 
EXSTYLE WS_EX_CLIENTEDGE 
CAPTION "图片预览" 
MENU IDR_MENU2 
FONT 10, "System" 
BEGIN 
END 
 
 
#ifndef _MAC 
///////////////////////////////////////////////////////////////////////////// 
// 
// Version 
// 
 
VS_VERSION_INFO VERSIONINFO 
 FILEVERSION 1,0,0,1 
 PRODUCTVERSION 1,0,0,1 
 FILEFLAGSMASK 0x3fL 
#ifdef _DEBUG 
 FILEFLAGS 0x1L 
#else 
 FILEFLAGS 0x0L 
#endif 
 FILEOS 0x4L 
 FILETYPE 0x1L 
 FILESUBTYPE 0x0L 
BEGIN 
    BLOCK "StringFileInfo" 
    BEGIN 
        BLOCK "080404B0" 
        BEGIN 
            VALUE "CompanyName", "\0" 
            VALUE "FileDescription", "PtGame Microsoft 基础类应用程序\0" 
            VALUE "FileVersion", "1, 0, 0, 1\0" 
            VALUE "InternalName", "PtGame\0" 
            VALUE "LegalCopyright", "版权所有 (C) 2002\0" 
            VALUE "LegalTrademarks", "\0" 
            VALUE "OriginalFilename", "PtGame.EXE\0" 
            VALUE "ProductName", "PtGame 应用程序\0" 
            VALUE "ProductVersion", "1, 0, 0, 1\0" 
        END 
    END 
    BLOCK "VarFileInfo" 
    BEGIN 
        VALUE "Translation", 0x804, 1200 
    END 
END 
 
#endif    // !_MAC 
 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// DESIGNINFO 
// 
 
#ifdef APSTUDIO_INVOKED 
GUIDELINES DESIGNINFO DISCARDABLE  
BEGIN 
    IDD_ABOUTBOX, DIALOG 
    BEGIN 
        LEFTMARGIN, 7 
        RIGHTMARGIN, 228 
        TOPMARGIN, 7 
        BOTTOMMARGIN, 74 
    END 
 
    IDD_PTGAME_DIALOG, DIALOG 
    BEGIN 
        LEFTMARGIN, 7 
        RIGHTMARGIN, 324 
        TOPMARGIN, 7 
        BOTTOMMARGIN, 239 
    END 
 
    IDD_SETTING, DIALOG 
    BEGIN 
        LEFTMARGIN, 7 
        RIGHTMARGIN, 180 
        TOPMARGIN, 7 
        BOTTOMMARGIN, 123 
    END 
 
    IDD_LOOK, DIALOG 
    BEGIN 
        LEFTMARGIN, 7 
        RIGHTMARGIN, 243 
        TOPMARGIN, 7 
        BOTTOMMARGIN, 165 
    END 
END 
#endif    // APSTUDIO_INVOKED 
 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// Bitmap 
// 
 
IDB_BITMAP3             BITMAP  DISCARDABLE     "res\\game3.bmp" 
IDB_PIC2                BITMAP  DISCARDABLE     "res\\2.bmp" 
IDB_BITMAP1             BITMAP  DISCARDABLE     "res\\game1.bmp" 
IDB_BITMAP2             BITMAP  DISCARDABLE     "res\\game2.bmp" 
IDB_BITMAP4             BITMAP  DISCARDABLE     "res\\game4.bmp" 
IDB_BITMAP5             BITMAP  DISCARDABLE     "res\\game5.bmp" 
IDB_BITMAP6             BITMAP  DISCARDABLE     "res\\game6.bmp" 
IDB_PIC1                BITMAP  DISCARDABLE     "res\\1.bmp" 
IDB_PIC3                BITMAP  DISCARDABLE     "res\\3.bmp" 
IDB_PIC4                BITMAP  DISCARDABLE     "res\\4.bmp" 
IDB_PIC5                BITMAP  DISCARDABLE     "res\\5.bmp" 
IDB_PIC6                BITMAP  DISCARDABLE     "res\\6.bmp" 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// Menu 
// 
 
IDR_MENU1 MENU DISCARDABLE  
BEGIN 
    POPUP "文件" 
    BEGIN 
        MENUITEM "新游戏",                      IDM_NEWGAME 
        MENUITEM "自动拼图",                    IDM_AUTOPLAY 
        MENUITEM "鼠标提示",                    IDM_MOUSETELL 
        MENUITEM "图片预览...",                 IDM_PRELOOK 
        MENUITEM SEPARATOR 
        MENUITEM "退出",                        IDM_EXIT 
    END 
    POPUP "图片" 
    BEGIN 
        MENUITEM "自定义图片...",               IDM_USERPIC 
        MENUITEM SEPARATOR 
        MENUITEM "PIC1",                        IDM_PIC1 
        MENUITEM "PIC2",                        IDM_PIC2 
        MENUITEM "PIC3",                        IDM_PIC3 
        MENUITEM "PIC4",                        IDM_PIC4 
        MENUITEM "PIC5",                        IDM_PIC5 
        MENUITEM "PIC6",                        IDM_PIC6 
    END 
    POPUP "设置" 
    BEGIN 
        MENUITEM "参数设置...",                 IDM_SET 
    END 
    POPUP "帮助" 
    BEGIN 
        MENUITEM "关于...",                     IDM_ABOUT 
    END 
END 
 
IDR_MENU2 MENU DISCARDABLE  
BEGIN 
    POPUP "文件" 
    BEGIN 
        MENUITEM "退出",                        IDM_EXITLOOK 
    END 
END 
 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// String Table 
// 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    IDS_ABOUTBOX            "关于 PtGame(&A)..." 
END 
 
#endif    // Chinese (P.R.C.) resources 
///////////////////////////////////////////////////////////////////////////// 
 
 
 
#ifndef APSTUDIO_INVOKED 
///////////////////////////////////////////////////////////////////////////// 
// 
// Generated from the TEXTINCLUDE 3 resource. 
// 
#define _AFX_NO_SPLITTER_RESOURCES 
#define _AFX_NO_OLE_RESOURCES 
#define _AFX_NO_TRACKER_RESOURCES 
#define _AFX_NO_PROPERTY_RESOURCES 
 
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS) 
#ifdef _WIN32 
LANGUAGE 4, 2 
#pragma code_page(936) 
#endif //_WIN32 
#include "res\PtGame.rc2"  // non-Microsoft Visual C++ edited resources 
#include "l.chs\afxres.rc"          // Standard components 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
#endif    // not APSTUDIO_INVOKED