www.pudn.com > wavecode.rar > coder_bpbf_zt.c


 
/***** 
 
BP Binary Fast ZeroTree 
 
*****/ 
 
//#define ZT_STATS 
 
#include  
#include  
#include  
#include  
#include "coder.h" 
 
extern int tune_param; 
 
#define	VAL_CONTEXTS		16 
#define	VAL_CONTEXT_MAX		(VAL_CONTEXTS -1) 
#define SHAPE_BASE			VAL_CONTEXTS 
#define SHAPE(x)			(SHAPE_BASE<<(x)) 
#define NUM_SHAPES			2 
#define NUM_CONTEXTS		(VAL_CONTEXTS< TOTMAX ) { PT >>= 1; P0 >>= 1; P0++; PT += 2; } } while(0) 
#define bitEnc(bit,ari,P0,PT)	do { arithEncBit(ari,P0,PT,bit);	bitModel(bit,P0,PT); } while(0) 
#define bitDec(bit,ari,P0,PT)	do { bit = arithDecBit(ari,P0,PT);	bitModel(bit,P0,PT); } while(0) 
 
void coderBPBFZT_encodeBandZT(coder *me,int *band,int width,int height,int bits,int fullw,int **rows); 
void coderBPBFZT_decodeBandZT(coder *me,int *band,int width,int height,int bits,int fullw,int **rows); 
 
typedef struct { 
	int stats_p0[NUM_CONTEXTS],stats_pt[NUM_CONTEXTS]; 
	int zeros_p0[NUM_CONTEXTS],zeros_pt[NUM_CONTEXTS]; 
} myInfo; 
 
void coderBPBFZT_init(coder *c) 
{ 
myInfo *d; 
int i; 
 
	if ( (d = new(myInfo)) == NULL ) 
		errexit("ozero init failed"); 
 
	c->data = d; 
 
	for(i=0;istats_p0[i] = P0_INIT+1; d->stats_pt[i] = 2+P0_INIT+P1_INIT; 
		d->zeros_p0[i] = 1; d->zeros_pt[i] = 2; 
	} 
 
} 
 
void coderBPBFZT_free(coder *c) 
{ 
	if ( c->data ) { 
		myInfo *d; 
 
		d = c->data; 
		free(d); 
		c->data = NULL; 
	} 
} 
 
coder coderBPBFZT = { 
		"BP Bin Fast ZT", 
		coderBPBFZT_init, 
		coderBPBFZT_free, 
		NULL,NULL,NULL,NULL, 
		coderBPBFZT_encodeBandZT, 
		coderBPBFZT_decodeBandZT 
	}; 
 
/********** 
 
lazy way to pass the state from getStats to fixStats 
	and also interacts with the codeBand() 
 
these are re-initialized at each codeBand() call, so this is 
	quite re-entrant as long as we aren't multi-threaded 
	(that is, no more than one call to codeBand() at a time) 
 
*********/ 
 
static int VD,donemask,nextmask; 
 
static int mcontext(int *dp,int x,int y,int fullw) 
{ 
int N,W; 
int context; 
 
	VD	= (*dp)&donemask;	// current val already done 
 
	if ( y == 0 ) { 
		N = VD; 
		if ( x == 0 ) W = VD; else W = (dp[-1]) & nextmask; 
	} else if ( x == 0 ) { 
		W = VD; 
		N  = (dp[-fullw])	& nextmask; 
	} else { 
		N = (dp[-fullw])		& nextmask; 
		W = (dp[-1])			& nextmask; 
	} 
 
	context = min(VAL_CONTEXT_MAX, ((VD + N + W)>>2)); 
 
	/** shapes help almost 0.1 bpp **/ 
 
	if ( N > VD ) context += VAL_CONTEXTS;  
	if ( W > VD ) context += VAL_CONTEXTS+VAL_CONTEXTS; 
 
return context; 
} 
 
void coderBPBFZT_encodeBandZT(coder *me,int *band,int width,int height,int bits,int fullw,int **rows) 
{ 
int x,y,bit,context; 
int *dp; 
arithInfo *ari = me->arith; 
int *stats_p0,*stats_pt; 
int *zeros_p0,*zeros_pt; 
int bitmask; 
bool bottom; 
#ifdef ZT_STATS 
int zt_kids=0,zt_root=0,zt_on=0,zt_isolated=0; 
#endif 
 
	stats_p0 = ((myInfo *)me->data)->stats_p0; 
	stats_pt = ((myInfo *)me->data)->stats_pt; 
	zeros_p0 = ((myInfo *)me->data)->zeros_p0; 
	zeros_pt = ((myInfo *)me->data)->zeros_pt; 
 
	if ( width == (fullw >>1) ) bottom = true; 
	else bottom = false; 
 
	bitmask = 1<arith; 
int *stats_p0,*stats_pt; 
int *zeros_p0,*zeros_pt; 
int bitmask; 
int offwidth,offheight; 
bool bottom; 
 
	stats_p0 = ((myInfo *)me->data)->stats_p0; 
	stats_pt = ((myInfo *)me->data)->stats_pt; 
	zeros_p0 = ((myInfo *)me->data)->zeros_p0; 
	zeros_pt = ((myInfo *)me->data)->zeros_pt; 
 
	if ( width == (fullw >>1) ) bottom = true; 
	else bottom = false; 
 
	offheight	= (band - rows[0])/fullw; 
	offwidth	= (band - rows[0]) - fullw*offheight; 
 
	bitmask = 1< could unroll as a switch on levels 
 
						while( bx < fullw && by < fullw ) { 
							for(tx=bx;tx<(bx+n);tx+=2) { 
								for(ty=by;ty<(by+n);ty+=2) { 
									rows[ty  ][tx  ]	+= FLAG_ALREADY_DECODED; 
									rows[ty  ][tx+1]	+= FLAG_ALREADY_DECODED; 
									rows[ty+1][tx  ]	+= FLAG_ALREADY_DECODED; 
									rows[ty+1][tx+1]	+= FLAG_ALREADY_DECODED; 
								} 
							} 
 
							bx += bx; by += by; n += n; 
						} 
					} 
				} 
			} 
		} 
		dp += fullw; 
	} 
}