www.pudn.com > viewboxStretchLayoutSamp.rar > window1.xaml.cs


using System; 
using System.Windows; 
using System.Windows.Controls; 
using System.Windows.Documents; 
 
namespace Viewbox_Stretch_Layout_Samp 
{ 
	///  
	/// Interaction logic for Window1.xaml 
	///  
 
	public partial class Window1 : Window 
	{ 
        //  
        public void stretchNone(object sender, RoutedEventArgs e) 
        { 
            vb1.Stretch = System.Windows.Media.Stretch.None; 
            txt1.Text = "Stretch is now set to None."; 
        } 
 
        public void stretchFill(object sender, RoutedEventArgs e) 
        { 
            vb1.Stretch = System.Windows.Media.Stretch.Fill; 
            txt1.Text = "Stretch is now set to Fill."; 
        } 
 
        public void stretchUni(object sender, RoutedEventArgs e) 
        { 
            vb1.Stretch = System.Windows.Media.Stretch.Uniform; 
            txt1.Text = "Stretch is now set to Uniform."; 
        } 
 
        public void stretchUniFill(object sender, RoutedEventArgs e) 
        { 
            vb1.Stretch = System.Windows.Media.Stretch.UniformToFill; 
            txt1.Text = "Stretch is now set to UniformToFill."; 
        } 
 
        public void sdUpOnly(object sender, RoutedEventArgs e) 
        { 
            vb1.StretchDirection = System.Windows.Controls.StretchDirection.UpOnly; 
            txt2.Text = "StretchDirection is now UpOnly."; 
        } 
 
        public void sdDownOnly(object sender, RoutedEventArgs e) 
        { 
            vb1.StretchDirection = System.Windows.Controls.StretchDirection.DownOnly; 
            txt2.Text = "StretchDirection is now DownOnly."; 
        } 
 
        public void sdBoth(object sender, RoutedEventArgs e) 
        { 
            vb1.StretchDirection = System.Windows.Controls.StretchDirection.Both; 
            txt2.Text = "StretchDirection is now Both."; 
        } 
        // 
 
    } 
}