www.pudn.com > aaa.rar > Display.h


#if !defined(AFX_DISPLAY_H__B3ABD36A_1FD0_4804_934B_2057504FA65C__INCLUDED_) 
#define AFX_DISPLAY_H__B3ABD36A_1FD0_4804_934B_2057504FA65C__INCLUDED_ 
 
//#include "CDisplay.h" 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// Display.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// CDisplay window 
 
class CDisplay : public CStatic 
{ 
// Construction 
public: 
	CDisplay(); 
 
// Attributes 
public: 
    void datatoscreen(double *y); 
	void getwnd(); 
	void draw(); 
 
// Operations 
public: 
 
    bool m_move;//放下面的Implementation中呢? 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CDisplay) 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	CWnd* m_wnd; 
	COLORREF m_color; 
	//void getwnd; 
	//void draw; 
	 
	CPoint hh[524]; 
	CRect rect; 
	long nHeight; 
	long nWidth; 
	int num; 
	 
	virtual ~CDisplay(); 
 
	// Generated message map functions 
protected: 
	//{{AFX_MSG(CDisplay) 
	afx_msg void OnTimer(UINT nIDEvent); 
	//}}AFX_MSG 
 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_DISPLAY_H__B3ABD36A_1FD0_4804_934B_2057504FA65C__INCLUDED_)