www.pudn.com > PG20101.zip > Action.h
//
// 使用者的動作(基本)
//
// Copyright (c) 2000-2001 Chihiro.SAKAMOTO (HyperWorks)
//
#ifndef __action_h__
#define __action_h__
class CMainWin;
//
// 動作類別
//
// 把處理(如不定期發生的訊息等),
// 從根據狀況所寫的類別CMainWin呼叫出來
//
class CAction {
public:
CAction(CMainWin *win, CAction *oldAction=0): Parent(win), OldAction(oldAction) {}
virtual ~CAction();
virtual void LButtonDown(UINT modKeys, CPoint point);
virtual void LButtonUp(UINT modKeys, CPoint point);
virtual void RButtonDown(UINT modKeys, CPoint point);
virtual void RButtonUp(UINT modKeys, CPoint point);
virtual void MouseMove(UINT modKeys, CPoint point);
virtual void KeyDown(UINT key);
virtual bool TimedOut(int timerId);
CAction *GetOldAction() const { return OldAction; }
protected:
CMainWin *Parent;
CAction *OldAction;
} ;
#endif