www.pudn.com > Nestopia137src.zip > NstBrdBandai.hpp


//////////////////////////////////////////////////////////////////////////////////////// 
// 
// Nestopia - NES/Famicom emulator written in C++ 
// 
// Copyright (C) 2003-2007 Martin Freij 
// 
// This file is part of Nestopia. 
// 
// Nestopia is free software; you can redistribute it and/or modify 
// it under the terms of the GNU General Public License as published by 
// the Free Software Foundation; either version 2 of the License, or 
// (at your option) any later version. 
// 
// Nestopia is distributed in the hope that it will be useful, 
// but WITHOUT ANY WARRANTY; without even the implied warranty of 
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
// GNU General Public License for more details. 
// 
// You should have received a copy of the GNU General Public License 
// along with Nestopia; if not, write to the Free Software 
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 
// 
//////////////////////////////////////////////////////////////////////////////////////// 
 
#ifndef NST_BOARDS_BANDAI_H 
#define NST_BOARDS_BANDAI_H 
 
#ifdef NST_PRAGMA_ONCE 
#pragma once 
#endif 
 
namespace Nes 
{ 
	namespace Core 
	{ 
		namespace Boards 
		{ 
			class Bandai : public Mapper 
			{ 
			protected: 
 
				enum Type 
				{ 
					TYPE_FCG1, 
					TYPE_FCG2, 
					TYPE_LZ93D50_E2401, 
					TYPE_LZ93D50_E2402, 
					TYPE_WRAM, 
					TYPE_DATACH 
				}; 
 
				Bandai(Context&,Type); 
				~Bandai(); 
 
			private: 
 
				class DatachJointSystem; 
				class Eeprom; 
 
				void SubReset(bool); 
				void BaseSave(State::Saver&) const; 
				void BaseLoad(State::Loader&,dword); 
				void Sync(Event,Input::Controllers*); 
				Device QueryDevice(DeviceType); 
 
				NES_DECL_PEEK( 6000_A1 ); 
				NES_DECL_PEEK( 6000_A2 ); 
				NES_DECL_PEEK( 6000_C  ); 
				NES_DECL_POKE( 8000_B  ); 
				NES_DECL_POKE( 8008_B  ); 
				NES_DECL_POKE( 8000_C  ); 
				NES_DECL_POKE( 800A    ); 
				NES_DECL_POKE( 800B    ); 
				NES_DECL_POKE( 800C    ); 
				NES_DECL_POKE( 800D_A1 ); 
				NES_DECL_POKE( 800D_A2 ); 
				NES_DECL_POKE( 800D_C  ); 
 
				struct Irq 
				{ 
					void Reset(bool); 
					bool Clock(); 
 
					uint count; 
					uint latch; 
				}; 
 
				ClockUnits::M2 irq; 
				Pointer datach; 
				Pointer eeprom; 
				const Type type; 
			}; 
		} 
	} 
} 
 
#endif