www.pudn.com > Nestopia137src.zip > NstBrdAx5705.hpp
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2007 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARDS_AX5705_H
#define NST_BOARDS_AX5705_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
class Ax5705 : public Mapper
{
public:
explicit Ax5705(Context& c)
: Mapper(c,PROM_MAX_128K|CROM_MAX_256K) {}
private:
~Ax5705() {}
void SubReset(bool);
void SwapChr(uint,uint) const;
void SwapChrLo(uint,uint) const;
void SwapChrHi(uint,uint) const;
NES_DECL_POKE( 8000 );
NES_DECL_POKE( A008 );
NES_DECL_POKE( A009 );
NES_DECL_POKE( A00A );
NES_DECL_POKE( A00B );
NES_DECL_POKE( C000 );
NES_DECL_POKE( C001 );
NES_DECL_POKE( C002 );
NES_DECL_POKE( C003 );
NES_DECL_POKE( C008 );
NES_DECL_POKE( C009 );
NES_DECL_POKE( C00A );
NES_DECL_POKE( C00B );
NES_DECL_POKE( E000 );
NES_DECL_POKE( E001 );
NES_DECL_POKE( E002 );
NES_DECL_POKE( E003 );
};
}
}
}
#endif