www.pudn.com > Nestopia137src.zip > NstBrd8237.hpp
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2007 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARDS_8237_H
#define NST_BOARDS_8237_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
class Unl8237 : public Mmc3
{
public:
explicit Unl8237(Context& c)
: Mmc3(c,BRD_GENERIC,PROM_MAX_512K|CROM_MAX_512K) {}
private:
~Unl8237() {}
void SubReset(bool);
void SubLoad(State::Loader&);
void SubSave(State::Saver&) const;
void UpdatePrg();
void UpdateChr() const;
NES_DECL_POKE( 5000 );
NES_DECL_POKE( 5001 );
NES_DECL_POKE( 8000 );
NES_DECL_POKE( A000 );
NES_DECL_POKE( C000 );
NES_DECL_POKE( F000 );
uint exRegs[3];
};
}
}
}
#endif