www.pudn.com > Nestopia137src.zip > NstBrd64in1Nr.cpp
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2007 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "../NstMapper.hpp"
#include "NstBrd64in1Nr.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Bmc64In1Nr::SubReset(bool)
{
Map( 0x5000U, 0x5003U, &Bmc64In1Nr::Poke_5000 );
Map( 0x8000U, 0xFFFFU, &Bmc64In1Nr::Poke_8000 );
regs[0] = 0x80;
regs[1] = 0x43;
regs[2] = 0x00;
regs[3] = 0x00;
Update();
}
void Bmc64In1Nr::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'R','E','G'>::V ).Write( regs ).End();
}
void Bmc64In1Nr::SubLoad(State::Loader& state)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
state.Read( regs );
state.End();
}
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
void Bmc64In1Nr::Update()
{
uint bank = regs[1] & 0x1FU;
if (regs[0] & 0x80U & regs[1])
{
prg.SwapBank( bank );
}
else
{
bank = (bank << 1) | (regs[1] >> 6 & 0x1U);
prg.SwapBank( bank );
if (regs[0] & 0x80U)
prg.SwapBank( bank );
}
ppu.SetMirroring( (regs[0] & 0x20U) ? Ppu::NMT_HORIZONTAL : Ppu::NMT_VERTICAL );
chr.SwapBank( (regs[2] << 2) | (regs[0] >> 1 & 0x3U) );
}
NES_POKE_AD(Bmc64In1Nr,5000)
{
regs[address & 0x3] = data;
Update();
}
NES_POKE_D(Bmc64In1Nr,8000)
{
regs[3] = data;
Update();
}
}
}
}