www.pudn.com > Nestopia137src.zip > NstBrd6035052.cpp


//////////////////////////////////////////////////////////////////////////////////////// 
// 
// Nestopia - NES/Famicom emulator written in C++ 
// 
// Copyright (C) 2003-2007 Martin Freij 
// 
// This file is part of Nestopia. 
// 
// Nestopia is free software; you can redistribute it and/or modify 
// it under the terms of the GNU General Public License as published by 
// the Free Software Foundation; either version 2 of the License, or 
// (at your option) any later version. 
// 
// Nestopia is distributed in the hope that it will be useful, 
// but WITHOUT ANY WARRANTY; without even the implied warranty of 
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
// GNU General Public License for more details. 
// 
// You should have received a copy of the GNU General Public License 
// along with Nestopia; if not, write to the Free Software 
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 
// 
//////////////////////////////////////////////////////////////////////////////////////// 
 
#include "../NstMapper.hpp" 
#include "NstBrdMmc3.hpp" 
#include "NstBrd6035052.hpp" 
 
namespace Nes 
{ 
	namespace Core 
	{ 
		namespace Boards 
		{ 
			#ifdef NST_MSVC_OPTIMIZE 
			#pragma optimize("s", on) 
			#endif 
 
			void Unl6035052::SubReset(const bool hard) 
			{ 
				security = 0x0; 
 
				Mmc3::SubReset( hard ); 
 
				Map( 0x4020U, 0x7FFFU, &Unl6035052::Peek_4020, &Unl6035052::Poke_4020 ); 
			} 
 
			void Unl6035052::SubLoad(State::Loader& state) 
			{ 
				while (const dword chunk = state.Begin()) 
				{ 
					if (chunk == AsciiId<'R','E','G'>::V) 
						security = state.Read8() & 0x3; 
 
					state.End(); 
				} 
			} 
 
			void Unl6035052::SubSave(State::Saver& state) const 
			{ 
				state.Begin( AsciiId<'R','E','G'>::V ).Write8( security ).End(); 
			} 
 
			#ifdef NST_MSVC_OPTIMIZE 
			#pragma optimize("", on) 
			#endif 
 
			NES_PEEK(Unl6035052,4020) 
			{ 
				return security; 
			} 
 
			NES_POKE_D(Unl6035052,4020) 
			{ 
				security = data & 0x3; 
 
				if (security == 0x1) 
					security = 0x2; 
			} 
		} 
	} 
}