www.pudn.com > Nestopia137src.zip > NstBrd22211.cpp
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2007 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "../NstMapper.hpp"
#include "NstBrd22211.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Unl22211::Unl22211(Context& c,Type t)
:
Mapper (c,PROM_MAX_64K|CROM_MAX_32K|WRAM_DEFAULT),
type (t)
{}
void Unl22211::SubReset(const bool hard)
{
Map( 0x4100U, &Unl22211::Peek_4100 );
Map( 0x4100U, 0x4103U, &Unl22211::Poke_4100 );
Map( 0x8000U, 0xFFFFU, &Unl22211::Poke_8000 );
if (hard)
{
for (uint i=0; i < 4; ++i)
regs[i] = 0;
NES_DO_POKE(8000,0x8000,0x00);
}
}
void Unl22211::SubLoad(State::Loader& state)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
state.Read( regs );
state.End();
}
}
void Unl22211::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'R','E','G'>::V ).Write( regs ).End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_PEEK(Unl22211,4100)
{
return (uint(regs[1]) ^ regs[2]) | (type == TYPE_SECURITY_2 ? 0x41 : 0x40);
}
NES_POKE_AD(Unl22211,4100)
{
regs[address & 0x3] = data;
}
NES_POKE_D(Unl22211,8000)
{
ppu.Update();
prg.SwapBank( regs[2] >> 2 );
chr.SwapBank( (type == TYPE_SECURITY_1) ? ((data^regs[2]) >> 3 & 0x2) | ((data^regs[2]) >> 5 & 0x1) : regs[2] );
}
}
}
}