www.pudn.com > Nestopia137src.zip > NstApiTapeRecorder.cpp
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2007 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "../NstMachine.hpp"
#include "../NstImage.hpp"
#include "../NstFile.hpp"
#include "../NstPrpDataRecorder.hpp"
#include "NstApiMachine.hpp"
#include "NstApiTapeRecorder.hpp"
namespace Nes
{
namespace Api
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
TapeRecorder::EventCaller TapeRecorder::eventCallback;
Core::Peripherals::DataRecorder* TapeRecorder::Query() const
{
if (emulator.image)
{
if (Core::Image::ExternalDevice device = emulator.image->QueryExternalDevice( Core::Image::EXT_DATA_RECORDER ))
return static_cast(device);
}
return NULL;
}
bool TapeRecorder::IsPlaying() const throw()
{
if (Core::Peripherals::DataRecorder* const dataRecorder = Query())
return dataRecorder->IsPlaying();
return false;
}
bool TapeRecorder::IsRecording() const throw()
{
if (Core::Peripherals::DataRecorder* const dataRecorder = Query())
return dataRecorder->IsRecording();
return false;
}
bool TapeRecorder::IsStopped() const throw()
{
if (Core::Peripherals::DataRecorder* const dataRecorder = Query())
return dataRecorder->IsStopped();
return true;
}
bool TapeRecorder::IsPlayable() const throw()
{
if (Core::Peripherals::DataRecorder* const dataRecorder = Query())
return dataRecorder->Playable();
return false;
}
Result TapeRecorder::Play() throw()
{
if (Core::Peripherals::DataRecorder* const dataRecorder = Query())
{
if (emulator.Is(Machine::ON) && !emulator.tracker.IsLocked())
return emulator.tracker.TryResync( dataRecorder->Play() );
}
return RESULT_ERR_NOT_READY;
}
Result TapeRecorder::Record() throw()
{
if (Core::Peripherals::DataRecorder* const dataRecorder = Query())
{
if (emulator.Is(Machine::ON) && !emulator.tracker.IsLocked())
return emulator.tracker.TryResync( dataRecorder->Record() );
}
return RESULT_ERR_NOT_READY;
}
Result TapeRecorder::Stop() throw()
{
if (Core::Peripherals::DataRecorder* const dataRecorder = Query())
{
if (dataRecorder->IsPlaying())
{
if (emulator.tracker.IsLocked())
return RESULT_ERR_NOT_READY;
return emulator.tracker.TryResync( dataRecorder->Stop() );
}
}
return RESULT_NOP;
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
}
}