www.pudn.com > Nestopia137src.zip > NstApiNsf.cpp


//////////////////////////////////////////////////////////////////////////////////////// 
// 
// Nestopia - NES/Famicom emulator written in C++ 
// 
// Copyright (C) 2003-2007 Martin Freij 
// 
// This file is part of Nestopia. 
// 
// Nestopia is free software; you can redistribute it and/or modify 
// it under the terms of the GNU General Public License as published by 
// the Free Software Foundation; either version 2 of the License, or 
// (at your option) any later version. 
// 
// Nestopia is distributed in the hope that it will be useful, 
// but WITHOUT ANY WARRANTY; without even the implied warranty of 
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
// GNU General Public License for more details. 
// 
// You should have received a copy of the GNU General Public License 
// along with Nestopia; if not, write to the Free Software 
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 
// 
//////////////////////////////////////////////////////////////////////////////////////// 
 
#include "../NstMachine.hpp" 
#include "../NstNsf.hpp" 
#include "NstApiMachine.hpp" 
#include "NstApiNsf.hpp" 
 
namespace Nes 
{ 
	namespace Api 
	{ 
		#ifdef NST_MSVC_OPTIMIZE 
		#pragma optimize("s", on) 
		#endif 
 
		Nsf::EventCaller Nsf::eventCallback; 
 
		const char* Nsf::GetName() const throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->GetName(); 
 
			return ""; 
		} 
 
		const char* Nsf::GetArtist() const throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->GetArtist(); 
 
			return ""; 
		} 
 
		const char* Nsf::GetMaker() const throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->GetMaker(); 
 
			return ""; 
		} 
 
		uint Nsf::GetChips() const throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->GetChips(); 
 
			return 0; 
		} 
 
		Nsf::TuneMode Nsf::GetMode() const throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(static_cast(emulator.image)->GetTuneMode()); 
 
			return TUNE_MODE_NTSC; 
		} 
 
		uint Nsf::GetNumSongs() const throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->NumSongs(); 
 
			return 0; 
		} 
 
		int Nsf::GetCurrentSong() const throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->CurrentSong(); 
 
			return NO_SONG; 
		} 
 
		int Nsf::GetStartingSong() const throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->StartingSong(); 
 
			return NO_SONG; 
		} 
 
		uint Nsf::GetInitAddress() const throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->GetInitAddress(); 
 
			return 0x0000; 
		} 
 
		uint Nsf::GetLoadAddress() const throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->GetLoadAddress(); 
 
			return 0x0000; 
		} 
 
		uint Nsf::GetPlayAddress() const throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->GetPlayAddress(); 
 
			return 0x0000; 
		} 
 
		Result Nsf::SelectSong(uint song) throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->SelectSong( song ); 
 
			return RESULT_ERR_NOT_READY; 
		} 
 
		Result Nsf::PlaySong() throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->PlaySong(); 
 
			return RESULT_ERR_NOT_READY; 
		} 
 
		Result Nsf::StopSong() throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
				return static_cast(emulator.image)->StopSong(); 
 
			return RESULT_ERR_NOT_READY; 
		} 
 
		Result Nsf::SelectNextSong() throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
			{ 
				return static_cast(emulator.image)->SelectSong 
				( 
					static_cast(emulator.image)->CurrentSong() + 1U 
				); 
			} 
 
			return RESULT_ERR_NOT_READY; 
		} 
 
		Result Nsf::SelectPrevSong() throw() 
		{ 
			if (emulator.Is(Machine::SOUND)) 
			{ 
				return static_cast(emulator.image)->SelectSong 
				( 
					static_cast(emulator.image)->CurrentSong() - 1U 
				); 
			} 
 
			return RESULT_ERR_NOT_READY; 
		} 
 
		bool Nsf::IsPlaying() const throw() 
		{ 
			return emulator.Is(Machine::SOUND) && static_cast(emulator.image)->IsPlaying(); 
		} 
 
		bool Nsf::UsesBankSwitching() const throw() 
		{ 
			return emulator.Is(Machine::SOUND) && static_cast(emulator.image)->UsesBankSwitching(); 
		} 
 
		#ifdef NST_MSVC_OPTIMIZE 
		#pragma optimize("", on) 
		#endif 
	} 
}