www.pudn.com > Nestopia137src.zip > NstApiMovie.cpp


//////////////////////////////////////////////////////////////////////////////////////// 
// 
// Nestopia - NES/Famicom emulator written in C++ 
// 
// Copyright (C) 2003-2007 Martin Freij 
// 
// This file is part of Nestopia. 
// 
// Nestopia is free software; you can redistribute it and/or modify 
// it under the terms of the GNU General Public License as published by 
// the Free Software Foundation; either version 2 of the License, or 
// (at your option) any later version. 
// 
// Nestopia is distributed in the hope that it will be useful, 
// but WITHOUT ANY WARRANTY; without even the implied warranty of 
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
// GNU General Public License for more details. 
// 
// You should have received a copy of the GNU General Public License 
// along with Nestopia; if not, write to the Free Software 
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 
// 
//////////////////////////////////////////////////////////////////////////////////////// 
 
#include "../NstMachine.hpp" 
#include "NstApiTapeRecorder.hpp" 
#include "NstApiMovie.hpp" 
 
namespace Nes 
{ 
	namespace Api 
	{ 
		#ifdef NST_MSVC_OPTIMIZE 
		#pragma optimize("s", on) 
		#endif 
 
		Movie::EventCaller Movie::eventCallback; 
 
		Result Movie::Play(std::istream& stream) throw() 
		{ 
			Api::TapeRecorder(emulator).Stop(); 
			return emulator.tracker.PlayMovie( emulator, &stream ); 
		} 
 
		Result Movie::Record(std::iostream& stream,How how) throw() 
		{ 
			return emulator.tracker.RecordMovie( emulator, &stream, how == APPEND ); 
		} 
 
		void Movie::Stop() throw() 
		{ 
			emulator.tracker.StopMovie(); 
		} 
 
		bool Movie::IsPlaying() const throw() 
		{ 
			return emulator.tracker.IsMoviePlaying(); 
		} 
 
		bool Movie::IsRecording() const throw() 
		{ 
			return emulator.tracker.IsMovieRecording(); 
		} 
 
		bool Movie::IsStopped() const throw() 
		{ 
			return !IsPlaying() && !IsRecording(); 
		} 
 
		#ifdef NST_MSVC_OPTIMIZE 
		#pragma optimize("", on) 
		#endif 
	} 
}