www.pudn.com > Nestopia137src.zip > NstApiEmulator.hpp


//////////////////////////////////////////////////////////////////////////////////////// 
// 
// Nestopia - NES/Famicom emulator written in C++ 
// 
// Copyright (C) 2003-2007 Martin Freij 
// 
// This file is part of Nestopia. 
// 
// Nestopia is free software; you can redistribute it and/or modify 
// it under the terms of the GNU General Public License as published by 
// the Free Software Foundation; either version 2 of the License, or 
// (at your option) any later version. 
// 
// Nestopia is distributed in the hope that it will be useful, 
// but WITHOUT ANY WARRANTY; without even the implied warranty of 
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
// GNU General Public License for more details. 
// 
// You should have received a copy of the GNU General Public License 
// along with Nestopia; if not, write to the Free Software 
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 
// 
//////////////////////////////////////////////////////////////////////////////////////// 
 
#ifndef NST_API_EMULATOR_H 
#define NST_API_EMULATOR_H 
 
#ifndef NST_BASE_H 
#include "../NstBase.hpp" 
#endif 
 
#ifdef NST_PRAGMA_ONCE 
#pragma once 
#endif 
 
#if NST_MSVC >= 1200 
#pragma warning( push ) 
#endif 
 
namespace Nes 
{ 
	namespace Core 
	{ 
		class Machine; 
 
		namespace Video 
		{ 
			class Output; 
		} 
 
		namespace Sound 
		{ 
			class Output; 
		} 
 
		namespace Input 
		{ 
			class Controllers; 
		} 
	} 
 
	namespace Api 
	{ 
		class Emulator 
		{ 
		public: 
 
			Emulator(); 
			~Emulator() throw(); 
 
			Result Execute 
			( 
				Core::Video::Output*, 
				Core::Sound::Output*, 
				Core::Input::Controllers* 
			)   throw(); 
 
			ulong Frame() const throw(); 
 
		private: 
 
			Core::Machine& machine; 
 
		public: 
 
			operator Core::Machine& () 
			{ 
				return machine; 
			} 
		}; 
	} 
} 
 
#if NST_MSVC >= 1200 
#pragma warning( pop ) 
#endif 
 
#endif