www.pudn.com > Nestopia137src.zip > NstApiEmulator.hpp
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2007 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_API_EMULATOR_H
#define NST_API_EMULATOR_H
#ifndef NST_BASE_H
#include "../NstBase.hpp"
#endif
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
#if NST_MSVC >= 1200
#pragma warning( push )
#endif
namespace Nes
{
namespace Core
{
class Machine;
namespace Video
{
class Output;
}
namespace Sound
{
class Output;
}
namespace Input
{
class Controllers;
}
}
namespace Api
{
class Emulator
{
public:
Emulator();
~Emulator() throw();
Result Execute
(
Core::Video::Output*,
Core::Sound::Output*,
Core::Input::Controllers*
) throw();
ulong Frame() const throw();
private:
Core::Machine& machine;
public:
operator Core::Machine& ()
{
return machine;
}
};
}
}
#if NST_MSVC >= 1200
#pragma warning( pop )
#endif
#endif