www.pudn.com > Nestopia137src.zip > NstApiDipSwitches.hpp
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2007 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_API_DIPSWITCHES_H
#define NST_API_DIPSWITCHES_H
#include "NstApi.hpp"
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
#if NST_ICC >= 810
#pragma warning( push )
#pragma warning( disable : 444 )
#elif NST_MSVC >= 1200
#pragma warning( push )
#pragma warning( disable : 4512 )
#endif
namespace Nes
{
namespace Core
{
class DipSwitches;
}
namespace Api
{
class DipSwitches : public Base
{
Core::DipSwitches* Query() const;
public:
template
DipSwitches(T& e)
: Base(e) {}
enum
{
INVALID = -1
};
uint NumDips() const throw();
uint NumValues(uint) const throw();
bool CanModify() const throw();
const char* GetDipName(uint) const throw();
const char* GetValueName(uint,uint) const throw();
int GetValue(uint) const throw();
Result SetValue(uint,uint) throw();
};
}
}
#if NST_MSVC >= 1200 || NST_ICC >= 810
#pragma warning( pop )
#endif
#endif