www.pudn.com > Nestopia137src.zip > NstApiDipSwitches.cpp


//////////////////////////////////////////////////////////////////////////////////////// 
// 
// Nestopia - NES/Famicom emulator written in C++ 
// 
// Copyright (C) 2003-2007 Martin Freij 
// 
// This file is part of Nestopia. 
// 
// Nestopia is free software; you can redistribute it and/or modify 
// it under the terms of the GNU General Public License as published by 
// the Free Software Foundation; either version 2 of the License, or 
// (at your option) any later version. 
// 
// Nestopia is distributed in the hope that it will be useful, 
// but WITHOUT ANY WARRANTY; without even the implied warranty of 
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
// GNU General Public License for more details. 
// 
// You should have received a copy of the GNU General Public License 
// along with Nestopia; if not, write to the Free Software 
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 
// 
//////////////////////////////////////////////////////////////////////////////////////// 
 
#include "../NstMachine.hpp" 
#include "../NstDipSwitches.hpp" 
#include "../NstImage.hpp" 
#include "NstApiDipSwitches.hpp" 
 
namespace Nes 
{ 
	namespace Api 
	{ 
		#ifdef NST_MSVC_OPTIMIZE 
		#pragma optimize("s", on) 
		#endif 
 
		Core::DipSwitches* DipSwitches::Query() const 
		{ 
			if (emulator.image) 
			{ 
				if (Core::Image::ExternalDevice device = emulator.image->QueryExternalDevice( Core::Image::EXT_DIP_SWITCHES )) 
					return static_cast(device); 
			} 
 
			return NULL; 
		} 
 
		bool DipSwitches::CanModify() const throw() 
		{ 
			return !emulator.tracker.IsLocked() && Query(); 
		} 
 
		uint DipSwitches::NumDips() const throw() 
		{ 
			if (Core::DipSwitches* const dipSwitches = Query()) 
				return dipSwitches->NumDips(); 
 
			return 0; 
		} 
 
		uint DipSwitches::NumValues(uint dip) const throw() 
		{ 
			if (Core::DipSwitches* const dipSwitches = Query()) 
			{ 
				if (dipSwitches->NumDips() > dip) 
					return dipSwitches->NumValues( dip ); 
			} 
 
			return 0; 
		} 
 
		const char* DipSwitches::GetDipName(uint dip) const throw() 
		{ 
			if (Core::DipSwitches* const dipSwitches = Query()) 
			{ 
				if (dipSwitches->NumDips() > dip) 
					return dipSwitches->GetDipName( dip ); 
			} 
 
			return NULL; 
		} 
 
		const char* DipSwitches::GetValueName(uint dip,uint value) const throw() 
		{ 
			if (Core::DipSwitches* const dipSwitches = Query()) 
			{ 
				if (dipSwitches->NumDips() > dip && dipSwitches->NumValues( dip ) > value) 
					return dipSwitches->GetValueName( dip, value ); 
			} 
 
			return NULL; 
		} 
 
		int DipSwitches::GetValue(uint dip) const throw() 
		{ 
			if (Core::DipSwitches* const dipSwitches = Query()) 
			{ 
				if (dipSwitches->NumDips() > dip) 
					return dipSwitches->GetValue( dip ); 
			} 
 
			return INVALID; 
		} 
 
		Result DipSwitches::SetValue(uint dip,uint value) throw() 
		{ 
			if (!emulator.tracker.IsLocked()) 
			{ 
				if (Core::DipSwitches* const dipSwitches = Query()) 
				{ 
					if (dip >= dipSwitches->NumDips() || value >= dipSwitches->NumValues( dip )) 
					{ 
						return RESULT_ERR_INVALID_PARAM; 
					} 
					else if (value != dipSwitches->GetValue( dip )) 
					{ 
						emulator.tracker.Resync(); 
						dipSwitches->SetValue( dip, value ); 
 
						return RESULT_OK; 
					} 
					else 
					{ 
						return RESULT_NOP; 
					} 
				} 
			} 
 
			return RESULT_ERR_NOT_READY; 
		} 
 
		#ifdef NST_MSVC_OPTIMIZE 
		#pragma optimize("", on) 
		#endif 
	} 
}