www.pudn.com > Nestopia137src.zip > NstApiCheats.hpp
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2007 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_API_CHEATS_H
#define NST_API_CHEATS_H
#include "NstApi.hpp"
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
#if NST_ICC >= 810
#pragma warning( push )
#pragma warning( disable : 444 )
#elif NST_MSVC >= 1200
#pragma warning( push )
#pragma warning( disable : 4512 )
#endif
namespace Nes
{
namespace Api
{
class Cheats : public Base
{
struct Lut;
public:
template
Cheats(T& e)
: Base(e) {}
struct Code
{
ushort address;
uchar value;
uchar compare;
bool useCompare;
Code(ushort a=0,uchar v=0,uchar c=0,bool u=false)
: address(a), value(v), compare(c), useCompare(u) {}
};
Result SetCode (const Code&) throw();
Result GetCode (ulong,Code&) const throw();
Result GetCode (ulong,ushort*,uchar*,uchar*,bool*) const throw();
Result DeleteCode (ulong) throw();
ulong NumCodes () const throw();
Result ClearCodes () throw();
enum
{
RAM_SIZE = 0x800
};
typedef const uchar (&Ram)[RAM_SIZE];
Ram GetRam() const throw();
static Result NST_CALL GameGenieEncode(const Code&,char (&)[9]) throw();
static Result NST_CALL GameGenieDecode(const char*,Code&) throw();
static Result NST_CALL ProActionRockyEncode(const Code&,char (&)[9]) throw();
static Result NST_CALL ProActionRockyDecode(const char*,Code&) throw();
};
}
}
#if NST_MSVC >= 1200 || NST_ICC >= 810
#pragma warning( pop )
#endif
#endif