www.pudn.com > MouseVoice.rar > WavePlayView.cpp


// WavePlayView.cpp : implementation of the CWavePlayView class 
// 
 
#include "stdafx.h" 
#include "WavePlay.h" 
 
#include "WavePlayDoc.h" 
#include "WavePlayView.h" 
 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CWavePlayView 
 
IMPLEMENT_DYNCREATE(CWavePlayView, CView) 
 
BEGIN_MESSAGE_MAP(CWavePlayView, CView) 
	//{{AFX_MSG_MAP(CWavePlayView) 
	ON_WM_LBUTTONDOWN() 
	ON_WM_RBUTTONDOWN() 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CWavePlayView construction/destruction 
 
CWavePlayView::CWavePlayView() 
{ 
	// TODO: add construction code here 
 
} 
 
CWavePlayView::~CWavePlayView() 
{ 
} 
 
BOOL CWavePlayView::PreCreateWindow(CREATESTRUCT& cs) 
{ 
	// TODO: Modify the Window class or styles here by modifying 
	//  the CREATESTRUCT cs 
 
	return CView::PreCreateWindow(cs); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CWavePlayView drawing 
 
void CWavePlayView::OnDraw(CDC* pDC) 
{ 
	CWavePlayDoc* pDoc = GetDocument(); 
	ASSERT_VALID(pDoc); 
	CRect r; 
	GetClientRect(&r); 
	int x=r.right/3,y=r.bottom/2; 
	pDC->TextOut(x,y,"点击鼠标左键或右键会发出丁冬的声音"); 
	// TODO: add draw code for native data here 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CWavePlayView diagnostics 
 
#ifdef _DEBUG 
void CWavePlayView::AssertValid() const 
{ 
	CView::AssertValid(); 
} 
 
void CWavePlayView::Dump(CDumpContext& dc) const 
{ 
	CView::Dump(dc); 
} 
 
CWavePlayDoc* CWavePlayView::GetDocument() // non-debug version is inline 
{ 
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CWavePlayDoc))); 
	return (CWavePlayDoc*)m_pDocument; 
} 
#endif //_DEBUG 
 
///////////////////////////////////////////////////////////////////////////// 
// CWavePlayView message handlers 
 
void CWavePlayView::OnLButtonDown(UINT nFlags, CPoint point)  
{ 
	m_wave.Load(IDR_WAVE4,AfxGetInstanceHandle()); 
	m_wave.Play(); 
	CView::OnLButtonDown(nFlags, point); 
} 
 
void CWavePlayView::OnRButtonDown(UINT nFlags, CPoint point)  
{ 
	m_wave.Load(IDR_WAVE9,AfxGetInstanceHandle()); 
	m_wave.Play(); 
	CView::OnRButtonDown(nFlags, point); 
}