www.pudn.com > terrain.rar > FRACTMOD.H


 
 
#ifdef __cplusplus 
extern "C" { 
#endif 
 
 
#ifdef DEBUG 
void dump1DFractArray (float *, int); 
void dump2DFractArray (float *, int); 
#endif /* DEBUG */ 
 
void fill1DFractArray (float *, int, int, float, float); 
void fill2DFractArray (float *, int, int, float, float); 
 
float *alloc1DFractArray (int); 
float *alloc2DFractArray (int); 
 
void freeFractArray (float *); 
 
 
void draw1DFractArrayAsLines (float *, int); 
void draw2DFractArrayAsLines (float *, int); 
void draw2DFractArrayAsTriangles (float *, int); 
 
 
#ifdef __cplusplus 
} 
#endif