www.pudn.com > terrain.rar > FRACTMOD.H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef DEBUG
void dump1DFractArray (float *, int);
void dump2DFractArray (float *, int);
#endif /* DEBUG */
void fill1DFractArray (float *, int, int, float, float);
void fill2DFractArray (float *, int, int, float, float);
float *alloc1DFractArray (int);
float *alloc2DFractArray (int);
void freeFractArray (float *);
void draw1DFractArrayAsLines (float *, int);
void draw2DFractArrayAsLines (float *, int);
void draw2DFractArrayAsTriangles (float *, int);
#ifdef __cplusplus
}
#endif