www.pudn.com > mir3.rar > CharacterProcess.h


// CharacterProcess.h: interface for the CCharacterProcess class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_CHARACTERPROCESS_H__70098477_5700_4CC3_88C4_5E7460A1F63A__INCLUDED_) 
#define AFX_CHARACTERPROCESS_H__70098477_5700_4CC3_88C4_5E7460A1F63A__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
 
 
//#define ANITICK				200 
 
 
class CCharacterProcess: public CWHDefProcess   
{ 
public: 
						CCharacterProcess(); 
	virtual				~CCharacterProcess(); 
	VOID				Init(); 
	VOID				Load(); 
 
// Message Function 
	LRESULT				OnKeyDown(WPARAM wParam, LPARAM lParam); 
	LRESULT				OnLButtonDown(WPARAM wParam, LPARAM lParam); 
	LRESULT				OnLButtonUp(WPARAM wParam, LPARAM lParam); 
	LRESULT				OnSocketMessage(WPARAM wParam,LPARAM lParam); 
	LRESULT				OnMouseOn(WPARAM wParam,LPARAM lParam); 
	LRESULT				OnWindowMove(WPARAM wParam,LPARAM lParam); 
	LRESULT				OnMouseMove(WPARAM wParam,LPARAM lParam); 
 
	void				OnSocketMessageRecieve(char* pszMsg); 
 
	virtual VOID		OnConnectToServer(); 
	virtual char*		OnMessageReceive(CHAR* pszMessage); 
 
	virtual LRESULT DefMainWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); 
 
// Socket 
	BOOL				ConnectServer(SOCKET &s, SOCKADDR_IN* addr, UINT nMsgID, LPCTSTR lpServerIP, DWORD dwIP, int nPort, long lEvent); 
 
// Process control 
	VOID				DeleteProc(); 
	VOID				SetNextProc(); 
 
// Scene Renders 
	VOID				RenderScene(INT nLoopTime); 
	VOID				RenderCharCreate(INT nLoopTime); 
	VOID				SetErrorMessage(INT nMsg,CHAR* szMgs); 
	virtual VOID		ShowStatus(INT nStartX, INT nStartY); 
	BOOL				MessageBoxProcess(LPARAM lParam); 
	 
private: 
	CBackGround			m_xBGround; 
	CSelectChr			m_xSelectChr; 
	char				m_ServerIP[15]; 
	WSADATA				m_wsd; 
	CWHWilImageData		m_Image; 
	CWHWilImageData		m_Image2; 
	CWHWilImageData		m_tImage1;	// Àӽà 
	int					m_Progress; 
	SOCKET 				m_LoginSocket; 
	SOCKADDR_IN			m_LoginAddress; 
	UINT				m_ButtonID; 
	POINT				m_ptMousePos; 
	int					m_ConnectionState;		// 0: not login. 
												// 1: login success. 
												// 2: login fail etc. 
	BOOL				m_fIsLButtonClicked; 
 
	CPDLList	m_CList;				// Äɸ¯ÅÍ Info ÀúÀå List 
	CPDLList	m_CRectList;			// Äɸ¯ÅÍ Rect ÀúÀå List 
	// Buttons 
	CMirButton			*m_pBtn; 
	INT					m_nMessage;				// Error Message Box Index 
	BYTE				m_SelectJob;			// »ý¼ºÃ¢¿¡¼­ ¼±ÅÃµÈ Á÷¾÷ 
	BYTE				m_SelectSex;			// »ý¼ºÃ¢¿¡¼­ ¼±ÅÃµÈ ¼ºº° 
	INT					m_SelectChr;			// ¼±Ã¥Ã¢¿¡¼­ ¼±ÅÃµÈ Äɸ¯ÅÍ ¹øÈ£ 
	INT					m_ChrCount;				// Äõ¸®·Î ¹Þ¾î¿Â Äɸ¯ÅÍ ¼ýÀÚ 
	char				m_szChrName[16]; 
	CHAR				m_szErrorMsg[512]; 
	int					m_Distance; 
	INT					m_Tick; 
	POINT				m_PosName; 
	CMirMsgBox3D		m_xMsgBox; 
/*	CAvi				m_xCreateChrAvi;					// For Create Charector 
	CAvi				m_xStartGameAvi;					// For Create Start Game*/ 
};  
 
#endif // !defined(AFX_CHARACTERPROCESS_H__70098477_5700_4CC3_88C4_5E7460A1F63A__INCLUDED_)