www.pudn.com > raine.rar > m6502hlp.c
/*
This is untested
*/
#include "raine.h"
#include "m6502.h"
#include "m6502hlp.h"
#include "savegame.h"
#include "debug.h"
static int c1,c2,c3,c4;
static int b1,b2,b3,b4;
static int e1,e2,e3,e4;
typedef struct M6502_BANKLIST
{
UINT8 list[32];
int count;
} M6502_BANKLIST;
typedef struct M6502_DATA // Information about 1 chip
{
M6502_BANKLIST read_bank;
M6502_BANKLIST write_bank;
UINT8 *base_ram;
} M6502_DATA;
struct M6502_DATA m6502_data[3];
/*
* Fill in the basic structures via these functions...
*/
// FIRST EMULATED M6502
void AddM6502AROMBase(UINT8 *d0)
{
M6502_context[0].m6502Base = d0;
m6502_data[0].base_ram = M6502_context[0].m6502Base;
}
void M6502ASetBank(UINT8 *src)
{
int ta,tb;
// Update base pointer (if called during emulation)
m6502Base = src;
// Update base pointer (if called outside emulation)
M6502_context[0].m6502Base = src;
m6502_data[0].base_ram = M6502_context[0].m6502Base;
for(ta=0; ta