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/* 
  file: GAMEDEFS.H 
 
  purpose: 
    basic defines and other useful stuff 
*/ 
 
#ifndef _GAMEDEFS_H_ 
#define _GAMEDEFS_H_ 
 
/* BYTE & WORD already defined in xlib.h */ 
 
typedef int             BOOL; 
typedef unsigned int    DWORD; 
 
#define FARPTR(x)       (MK_FP(FP_SEG(x),FP_OFF(x))) 
 
#define FALSE           0 
#define TRUE            (!FALSE) 
 
#define PIC		0x20 
#define NONSPECIFIC_EOI	0x20 
 
#define UP              0 
#define RIGHT           1 
#define DOWN            2 
#define LEFT            3 
 
#define CENTER          4 
#define BUTTON_1        5 
#define BUTTON_2        6 
#define NONE            7 
#define QUIT            8 
 
#endif