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/*
file: GAMEDEFS.H
purpose:
basic defines and other useful stuff
*/
#ifndef _GAMEDEFS_H_
#define _GAMEDEFS_H_
/* BYTE & WORD already defined in xlib.h */
typedef int BOOL;
typedef unsigned int DWORD;
#define FARPTR(x) (MK_FP(FP_SEG(x),FP_OFF(x)))
#define FALSE 0
#define TRUE (!FALSE)
#define PIC 0x20
#define NONSPECIFIC_EOI 0x20
#define UP 0
#define RIGHT 1
#define DOWN 2
#define LEFT 3
#define CENTER 4
#define BUTTON_1 5
#define BUTTON_2 6
#define NONE 7
#define QUIT 8
#endif