www.pudn.com > HexEditOcx.rar > HexEdit.dsp


# Microsoft Developer Studio Project File - Name="HexEdit" - Package Owner=<4> 
# Microsoft Developer Studio Generated Build File, Format Version 6.00 
# ** DO NOT EDIT ** 
 
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 
 
CFG=HexEdit - Win32 Debug 
!MESSAGE This is not a valid makefile. To build this project using NMAKE, 
!MESSAGE use the Export Makefile command and run 
!MESSAGE  
!MESSAGE NMAKE /f "HexEdit.mak". 
!MESSAGE  
!MESSAGE You can specify a configuration when running NMAKE 
!MESSAGE by defining the macro CFG on the command line. For example: 
!MESSAGE  
!MESSAGE NMAKE /f "HexEdit.mak" CFG="HexEdit - Win32 Debug" 
!MESSAGE  
!MESSAGE Possible choices for configuration are: 
!MESSAGE  
!MESSAGE "HexEdit - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") 
!MESSAGE "HexEdit - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 
!MESSAGE  
 
# Begin Project 
# PROP AllowPerConfigDependencies 0 
# PROP Scc_ProjName "" 
# PROP Scc_LocalPath "" 
CPP=cl.exe 
MTL=midl.exe 
RSC=rc.exe 
 
!IF  "$(CFG)" == "HexEdit - Win32 Release" 
 
# PROP BASE Use_MFC 2 
# PROP BASE Use_Debug_Libraries 0 
# PROP BASE Output_Dir "bin\Release" 
# PROP BASE Intermediate_Dir "bin\Release" 
# PROP BASE Target_Ext "ocx" 
# PROP BASE Target_Dir "" 
# PROP Use_MFC 2 
# PROP Use_Debug_Libraries 0 
# PROP Output_Dir "bin\Release" 
# PROP Intermediate_Dir "bin\Release" 
# PROP Target_Ext "ocx" 
# PROP Ignore_Export_Lib 0 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c 
# ADD CPP /nologo /MD /W4 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c 
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 
# ADD BASE RSC /l 0x422 /d "NDEBUG" /d "_AFXDLL" 
# ADD RSC /l 0x422 /d "NDEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 
# Begin Custom Build - Registering ActiveX Control... 
OutDir=.\bin\Release 
TargetPath=.\bin\Release\HexEdit.ocx 
InputPath=.\bin\Release\HexEdit.ocx 
SOURCE="$(InputPath)" 
 
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 
	regsvr32 /s /c "$(TargetPath)"  
	echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"  
	 
# End Custom Build 
 
!ELSEIF  "$(CFG)" == "HexEdit - Win32 Debug" 
 
# PROP BASE Use_MFC 2 
# PROP BASE Use_Debug_Libraries 1 
# PROP BASE Output_Dir "bin\Debug" 
# PROP BASE Intermediate_Dir "bin\Debug" 
# PROP BASE Target_Ext "ocx" 
# PROP BASE Target_Dir "" 
# PROP Use_MFC 2 
# PROP Use_Debug_Libraries 1 
# PROP Output_Dir "bin\Debug" 
# PROP Intermediate_Dir "bin\Debug" 
# PROP Target_Ext "ocx" 
# PROP Ignore_Export_Lib 0 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c 
# ADD CPP /nologo /MDd /W4 /Gm /Gi /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c 
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 
# ADD BASE RSC /l 0x422 /d "_DEBUG" /d "_AFXDLL" 
# ADD RSC /l 0x422 /d "_DEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept 
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept 
# Begin Custom Build - Registering ActiveX Control... 
OutDir=.\bin\Debug 
TargetPath=.\bin\Debug\HexEdit.ocx 
InputPath=.\bin\Debug\HexEdit.ocx 
SOURCE="$(InputPath)" 
 
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 
	regsvr32 /s /c "$(TargetPath)"  
	echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"  
	 
# End Custom Build 
 
!ENDIF  
 
# Begin Target 
 
# Name "HexEdit - Win32 Release" 
# Name "HexEdit - Win32 Debug" 
# Begin Group "Source Files" 
 
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" 
# Begin Source File 
 
SOURCE=.\HexEdit.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\HexEdit.def 
# End Source File 
# Begin Source File 
 
SOURCE=.\HexEdit.odl 
# End Source File 
# Begin Source File 
 
SOURCE=.\HexEdit.rc 
# End Source File 
# Begin Source File 
 
SOURCE=.\HexEditCtl.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\HexEditPpg.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\StdAfx.cpp 
# ADD CPP /Yc"stdafx.h" 
# End Source File 
# End Group 
# Begin Group "Header Files" 
 
# PROP Default_Filter "h;hpp;hxx;hm;inl" 
# Begin Source File 
 
SOURCE=.\HexEdit.h 
 
!IF  "$(CFG)" == "HexEdit - Win32 Release" 
 
# PROP Intermediate_Dir "bin\Release" 
 
!ELSEIF  "$(CFG)" == "HexEdit - Win32 Debug" 
 
# PROP Intermediate_Dir "bin\Debug" 
 
!ENDIF  
 
# End Source File 
# Begin Source File 
 
SOURCE=.\HexEditCtl.h 
 
!IF  "$(CFG)" == "HexEdit - Win32 Release" 
 
# PROP Intermediate_Dir "bin\Release" 
 
!ELSEIF  "$(CFG)" == "HexEdit - Win32 Debug" 
 
# PROP Intermediate_Dir "bin\Debug" 
 
!ENDIF  
 
# End Source File 
# Begin Source File 
 
SOURCE=.\HexEditPpg.h 
 
!IF  "$(CFG)" == "HexEdit - Win32 Release" 
 
# PROP Intermediate_Dir "bin\Release" 
 
!ELSEIF  "$(CFG)" == "HexEdit - Win32 Debug" 
 
# PROP Intermediate_Dir "bin\Debug" 
 
!ENDIF  
 
# End Source File 
# Begin Source File 
 
SOURCE=.\LanguageListener.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\Resource.h 
 
!IF  "$(CFG)" == "HexEdit - Win32 Release" 
 
# PROP Intermediate_Dir "bin\Release" 
 
!ELSEIF  "$(CFG)" == "HexEdit - Win32 Debug" 
 
# PROP Intermediate_Dir "bin\Debug" 
 
!ENDIF  
 
# End Source File 
# Begin Source File 
 
SOURCE=.\StdAfx.h 
 
!IF  "$(CFG)" == "HexEdit - Win32 Release" 
 
# PROP Intermediate_Dir "bin\Release" 
 
!ELSEIF  "$(CFG)" == "HexEdit - Win32 Debug" 
 
# PROP Intermediate_Dir "bin\Debug" 
 
!ENDIF  
 
# End Source File 
# End Group 
# Begin Group "Resource Files" 
 
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" 
# Begin Source File 
 
SOURCE=.\res\HexEdit.ico 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\HexEditCtl.bmp 
# End Source File 
# End Group 
# Begin Source File 
 
SOURCE=.\ReadMe.txt 
# End Source File 
# End Target 
# End Project 
# Section HexEdit : {72ADFD6C-2C39-11D0-9903-00A0C91BC942} 
# 	1:23:IDR_POPUP_HEX_EDIT_CTRL:102 
# End Section