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/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Guards.cpp
SD>Complete: 100
SDComment: All Guard gossip data, quite some npc_text-id's still missing, adding constantly as new id's are known.
SDCategory: Guards
EndScript
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rmwind;
newscript->GetAI = GetAI_guard_stormwind;
m_scripts[nrscripts++] = newscript;
newscript = new Script;
newscript->Name="guard_teldrassil";
newscript->pGossipHello = &amt;GossipHello_guard_teldrassil;
newscript->pGossipSelect = &amt;GossipSelect_guard_teldrassil;
newscript->GetAI = GetAI_guard_teldrassil;
m_scripts[nrscripts++] = newscript;
newscript = new Script;
newscript->Name="guard_tirisfal";
newscript->pGossipHello = &amt;GossipHello_guard_tirisfal;
newscript->pGossipSelect = &amt;GossipSelect_guard_tirisfal;
newscript->GetAI = GetAI_guard_tirisfal;
m_scripts[nrscripts++] = newscript;
newscript = new Script;
newscript->Name="guard_undercity";
newscript->pGossipHello = &amt;GossipHello_guard_undercity;
newscript->pGossipSelect = &amt;GossipSelect_guard_undercity;
newscript->GetAI = GetAI_guard_undercity;
m_scripts[nrscripts++] = newscript;
}