www.pudn.com > ScriptDev.rar > boss_emeriss.cpp


/* Copyright (C) 2006 - 2008 ScriptDev2  
* This program is free software; you can redistribute it and/or modify 
* it under the terms of the GNU General Public License as published by 
* the Free Software Foundation; either version 2 of the License, or 
* (at your option) any later version. 
* 
* This program is distributed in the hope that it will be useful, 
* but WITHOUT ANY WARRANTY; without even the implied warranty of 
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
* GNU General Public License for more details. 
* 
* You should have received a copy of the GNU General Public License 
* along with this program; if not, write to the Free Software 
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 
*/ 
 
/* ScriptData 
SDName: Emeriss 
SD%Complete: 90 
SDComment: Teleport function & Mark of Nature missing 
SDCategory: Bosses 
EndScriptData */ 
 
#include "sc_creature.h" 
 
 
#define SPELL_SLEEP                24777             
#define SPELL_NOXIOUSBREATH        24818 
#define SPELL_TAILSWEEP            15847 
//#define SPELL_MARKOFNATURE         25040   // Not working 
#define SPELL_VOLATILEINFECTION    24928 
#define SPELL_CORRUPTIONOFEARTH    24910 
 
 
struct MANGOS_DLL_DECL boss_emerissAI : public ScriptedAI 
{ 
    boss_emerissAI(Creature *c) : ScriptedAI(c) {Reset();} 
 
    uint32 Sleep_Timer; 
    uint32 NoxiousBreath_Timer; 
    uint32 TailSweep_Timer; 
    //uint32 MarkOfNature_Timer; 
    uint32 VolatileInfection_Timer; 
    uint32 CorruptionofEarth1_Timer; 
    uint32 CorruptionofEarth2_Timer; 
    uint32 CorruptionofEarth3_Timer; 
 
    void Reset() 
    {        
        Sleep_Timer = 15000 + rand()%5000; 
        NoxiousBreath_Timer = 8000; 
        TailSweep_Timer = 4000; 
        //MarkOfNature_Timer = 45000; 
        VolatileInfection_Timer = 12000; 
        CorruptionofEarth1_Timer = 0; 
        CorruptionofEarth2_Timer = 0; 
        CorruptionofEarth3_Timer = 0;       
    } 
 
    void Aggro(Unit *who) {} 
 
    void UpdateAI(const uint32 diff) 
    { 
        //Return since we have no target 
        if (!m_creature->SelectHostilTarget() || !m_creature->getVictim()) 
            return; 
 
        //Sleep_Timer 
        if (Sleep_Timer < diff) 
        { 
            //Cast 
            Unit* target = NULL; 
 
            target = SelectUnit(SELECT_TARGET_RANDOM,0); 
            if (target)DoCast(target,SPELL_SLEEP); 
 
            //8-16 seconds 
            Sleep_Timer = 8000 + rand()%8000; 
        }else Sleep_Timer -= diff; 
 
        //NoxiousBreath_Timer 
        if (NoxiousBreath_Timer < diff) 
        { 
            //Cast 
            DoCast(m_creature->getVictim(),SPELL_NOXIOUSBREATH); 
 
            //20 seconds until we should cast this agian 
            NoxiousBreath_Timer = 14000 + rand()%6000; 
        }else NoxiousBreath_Timer -= diff; 
 
 
        //Tailsweep every 2 seconds 
        if (TailSweep_Timer < diff) 
        { 
            Unit* target = NULL; 
            target = SelectUnit(SELECT_TARGET_RANDOM,0);                     
            //Only cast if we are behind 
            if (!m_creature->HasInArc( M_PI, target)) 
                DoCast(target,SPELL_TAILSWEEP); 
            TailSweep_Timer = 2000; 
        }else TailSweep_Timer -= diff; 
 
 
        //             //MarkOfNature_Timer 
        //            if (MarkOfNature_Timer < diff) 
        //             { 
        //                 //Cast 
        //                 DoCast(m_creature->getVictim(),SPELL_MARKOFNATURE); 
        //  
        //                 //45 seconds until we should cast this agian 
        //                 MarkOfNature_Timer = 45000; 
        //             }else MarkOfNature_Timer -= diff; 
 
        //VolatileInfection_Timer 
        if (VolatileInfection_Timer < diff) 
        { 
            //Cast 
            DoCast(m_creature->getVictim(),SPELL_VOLATILEINFECTION); 
 
            //8 seconds until we should cast this agian 
            VolatileInfection_Timer = 7000 + rand()%5000; 
        }else VolatileInfection_Timer -= diff; 
 
 
        //CorruptionofEarth_Timer 
        if ( (int) (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() +0.5) == 75) 
        { 
            if (CorruptionofEarth1_Timer < diff) 
            { 
                //Cast 
                DoCast(m_creature->getVictim(),SPELL_CORRUPTIONOFEARTH);   
 
 
                //1 minutes for next one. Means not again with this health value 
                CorruptionofEarth1_Timer = 60000; 
            } else CorruptionofEarth1_Timer -= diff; 
        } 
 
        //CorruptionofEarth_Timer 
        if ( (int) (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() +0.5) == 50) 
        { 
            if (CorruptionofEarth2_Timer < diff) 
            { 
                //Cast 
                DoCast(m_creature->getVictim(),SPELL_CORRUPTIONOFEARTH);   
 
                //1 minutes for next one. Means not again with this health value 
                CorruptionofEarth2_Timer = 60000; 
            } else CorruptionofEarth2_Timer -= diff; 
        } 
 
        //CorruptionofEarth_Timer 
        if ( (int) (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() +0.5) == 25) 
        { 
            if (CorruptionofEarth3_Timer < diff) 
            { 
                //Cast 
                DoCast(m_creature->getVictim(),SPELL_CORRUPTIONOFEARTH);   
 
                //1 minutes for next one. Means not again with this health value 
                CorruptionofEarth3_Timer = 60000; 
            } else CorruptionofEarth3_Timer -= diff; 
        } 
 
        DoMeleeAttackIfReady(); 
    } 
};  
CreatureAI* GetAI_boss_emeriss(Creature *_Creature) 
{ 
    return new boss_emerissAI (_Creature); 
} 
 
void AddSC_boss_emeriss() 
{ 
    Script *newscript; 
    newscript = new Script; 
    newscript->Name="boss_emeriss"; 
    newscript->GetAI = GetAI_boss_emeriss; 
    m_scripts[nrscripts++] = newscript; 
}