www.pudn.com > DZY_Game.rar > Game_QuietMesh.h


#pragma once 
#include "stdafx.h" 
#include "Game_Actor.h" 
#include "Game_Mesh.h" 
 
class Game_QuietMesh:public Game_Actor{ 
	public: 
		Game_Mesh* m_pMesh; 
		Game_QuietMesh(wstring name,D3DXVECTOR3 vPos,float pith,float angle,float scale, 
						float boxscalex=1.0f,float boxscalez=1.0f,float boxmovex=0.0f,float boxmovez=0.0f); 
		virtual void Render(float timeStep); 
};