www.pudn.com > DZY_Game.rar > Game_Actor.h


#pragma once 
#include "stdafx.h" 
 
class Game_Actor{ 
	public: 
		Game_Actor(); 
		virtual ~Game_Actor(); 
 
		virtual void Update(float timeStep);//¸üР
		virtual void Render(float timeStep);//äÖȾ 
		virtual void Create(wstring name);//ÔØÈë 
};