www.pudn.com > DZY_Game.rar > Game_Actor.h
#pragma once
#include "stdafx.h"
class Game_Actor{
public:
Game_Actor();
virtual ~Game_Actor();
virtual void Update(float timeStep);//¸üÐÂ
virtual void Render(float timeStep);//äÖȾ
virtual void Create(wstring name);//ÔØÈë
};